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Hi All,
Comments dispersed below.
Paul
On Mar 4, 2014, at 7:44 AM, Pete Mclaughlin wrote:
15.The Motion Universe
In the Motions Universe, we have the beginning of real sensation as
we know it now. These things were suggested in the penalty
universes, but they didn't really have a kick until this period. It
was probably due, initially, to the spinning sensation that you get
from the treadmill (which is very slight the first time you go
through it). It was not particularly unpleasant at first and it
seemed very interesting, so the games in the Motions Universe
tended more towards experiencing sensations and having lots of
complex motions.
It was a bit like being in a gigantic three dimensional video
arcade. Of course we are talking about a near infinite universe
which lasted a long time, so of course you could find just about
anything somewhere in it. But the predominant factor was big games
of motion and sensation.
There was also more group activity than existed before. The
individual was weaker and so he did better playing as part of a
team, and group effort was generally needed to build the more
elaborate mockups and game playing areas.
And as people became more attached to sensation, it became possible
to control and confuse them by hitting them with waves of
sensations. And so we have the individual much more at effect than
he was previously.
This was the first large universe that was built specifically as a
prison to eliminate undesirables. This was the beginning of a
pattern that we have followed for the entire series of universes.
Since there is no way to kill an immortal spirit, the best way to
get rid of him is to exile him to some sort of lower universe built
as a prison. Everybody works on building these things and then the
game becomes one of tossing people into it and, if you have been
tossed in, it becomes a game of escaping.
And as I said in "Cosmic History 14", escaping or becoming the best
game player with the goal of never losing a game again or maybe just
winning some from never winning any, becomes a game in itself. There
is no 'Freedom' in knowing the game. From 'Know' you can be
challenged with 'Not Know' and from 'Not Knowing', you can be
challenged with 'Know'. You are still in the game. You may think
you are now 'God' of games and God over Knowing or Not Knowing but
you are still in a game regardless.
Usually the implanted conditioning used to force one into the
prison universe and keep him there is not very effective at first.
One of the key ingredients is making the person forget that there
is a higher universe to escape to. Another is to make him forget
that he is in prison and distract him with all sorts of interesting
things within the prison universe itself. But the individual is
pretty tough and shrugs this stuff off after awhile and pops back
up to the higher universe.
One must get back to transcending any and all games. It is the only
way to higher and higher universes. Being a God of any universe
means that one is still in that universe being a God or not but still
locked into that universe.
But as he keeps escaping and getting thrown back in and throwing
others in, the conditioning gradual begins to have a stronger
effect on him. Also, as the centuries pass, gradually more and more
people are in the prison universe at any given time and the game
there evolves and becomes more complex and interesting.
Obviously, overts, motivators and withholds have now come into play.
And so we have the individual being tossed into the motions
universe and playing there for awhile and developing some interest
in motion and sensation. And then he remembers that he is in jail
and goes back up to the games universe and re-establishes himself
there. And then maybe he tosses some other people into the motions
universe, either to punish them (because he has reformed and is now
an upstanding citizen) or for vengeance (because they threw him in)
or just as a joke. Sooner or later, he gets tossed in again himself
and gets a bit more attached to motion and sensation and this time
when he gets out, he feels something is lacking in the games
universe. So he is more willing to go back to jail again and
eventually might stay in the Motions Universe by choice.
There are always a few people who remain at the top, and who stay
in power and remain out of jail. These are the winners of the game
in the higher universe, so to speak. Gradually the Games Universe
empties out and all but these last few wind up down in the Motions
Universe. But without enough people, the Games Universe becomes
uninteresting. Furthermore, it is difficult to keep a large and
elaborate universe properly created and cleaned up without a lot of
people. So the Games Universe begins to shrink and decay.
The last group sitting up in the Games Universe then sees that they
have no choice but to descend down into the Motions Universe along
with everybody else. But they have been avoiding going through the
treadmill and getting hit with the various conditions used on the
prisoners and they have knowledge of higher realities beyond what
the convicts sitting down below are aware of. So they chose to
invade in style. This again is a commonly repeated patter. The last
crew in the higher universe comes down into the prison bypassing
the implanted conditioning and using the technology of a higher
universe to conquer and gain power and establish themselves as
rulers or gods over the inhabitants of the lower universe.
In this case, where the Motions Universe is invaded by the "gods"
coming down from the Games Universe, the primary invader trick was
a "False Jewel of Knowledge" which conditioned the inhabitants to
be good and willing slaves by teaching them that they had been
created to serve the gods. These false jewels were constructed
based on an innate knowledge of the treadmill (since the people in
the Games Universe had the plans for it and the people in the
Motions Universe had been kicked around by it and then made to
forget) and the far better recollection of the original Jewel of
Knowledge that was available in the Games Universe. A trip through
a false jewel was promoted as a wonderful holy experience. The
entire invasion was fought as a holy war and prisoners of war were
given the "enlightenment" of the jewel to make them into fanatics
who would join the cause. These false jewels were also given out as
prizes in competitions and pushed down peoples throats in every
other manner that could be imagined.
And the "gods" grabbed power, but they never did manage to
thoroughly control the population. Everyone was still too free and
powerful and tended to shrug off even the most powerful
conditioning fairly quickly and go into revolt.
In the end, these "gods" were defeated and their kingdoms crumbled.
But what was to be done with these horrible people and their most
enthusiastic henchmen? The entire Motions Universe had been
devastated with endless waves of fighting back and forth and the
population was half crazy with strange religious ideas and
rebellious counter reactions. True organized warfare had come into
existence for the first time and the crime of its creation was
deemed to be unpardonable.
Instead of simply settling down to rebuild, the population, the
Motions Universe made the fatal choice which has led us ever
downward. Instead of simply treating the losers roughly for awhile
or even forgiving them, it was decided that the only thing to do
was to build yet a lower prison universe to hold these evil
characters. And so the Symbols Universe was built and they were
tossed into it.
And in the fullness of time, it came to pass that others were
exiled to the Symbols Universe as well. And so the cycle repeats
itself as we take turns being good guys and bad guys and throwing
each other lower and lower down.
Overts, motivators and withholds are now the main tool of entrapment
and are used in games and they hide the fact that games are still
being played. As stated earlier the goal is vengeance (motivators)
or tricks (overts) and one's desire for both a better future and less
punishment are now the withholds that controls one's activities. But
there is still no action other than TROM for one to achieve 'Freedom'
from games and the added troubles of communication, problems, overts,
motivators and withholds.
Sent from my iPad
At this juncture, Scn Grade 0, 1 & 2 and O/W technology can be a help
in assisting one through Levels 2 & 3 of TROM.
Keep on TROMmoing, Paul
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