*************
The following message is relayed to you by  trom@lists.newciv.org
************
Carole describes game strategy in the case of falling 
into the trap of codependence like a hard compulsive game " I must enhance - 
He/ she must not be enhanced but be alcoholic, degradant, and something else" 
vice versa or "must help - must not be helped" vice versa. The problem is that 
role of compulsive helper and helpless person exists before the game. Someone 
got it in the childhood in a time of imprinting into individual emotional 
field. Compulsive players identify and attract each other by respective 
vibration as PTS attracts SP.      If someone have ability to duplicate exactly 
this condition on a similar emotional level or length of wave, when he put the 
legs of this game condition in his space, then such stuff will be erased by 
timebreaking with a lot of effects in this relation: scenes, scenario, 
thoughts, emotions, sensations. 
_______________________________________________
Trom mailing list
Trom@lists.newciv.org
http://lists.newciv.org/mailman/listinfo/trom

Reply via email to