************* The following message is relayed to you by trom@lists.newciv.org ************ Carole describes game strategy in the case of falling into the trap of codependence like a hard compulsive game " I must enhance - He/ she must not be enhanced but be alcoholic, degradant, and something else" vice versa or "must help - must not be helped" vice versa. The problem is that role of compulsive helper and helpless person exists before the game. Someone got it in the childhood in a time of imprinting into individual emotional field. Compulsive players identify and attract each other by respective vibration as PTS attracts SP. If someone have ability to duplicate exactly this condition on a similar emotional level or length of wave, when he put the legs of this game condition in his space, then such stuff will be erased by timebreaking with a lot of effects in this relation: scenes, scenario, thoughts, emotions, sensations. _______________________________________________ Trom mailing list Trom@lists.newciv.org http://lists.newciv.org/mailman/listinfo/trom