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Very helpful insights!
Llewellin

This being has come a long way since it decided to have such a visceral
> experience, playing with cause and effect. There has not been much to write
> home about because I've created an environment wherein not much severely
> aggravates the unconscious reactive mind, although I'm aware it is still a
> sleeping giant and the work is not done; however I have not been
> aggressively handling my mind other than a daily practice of RI, and some
> occasional timebreaking, for example my recent handling of fear of spiders,
> and then another larger, related fear underneath that.
>
> Recently I re-listened several times to Dennis' two lectures - The
> Philosophy of TROM and The Game Strategy - to inspire me and to stir up my
> case. It worked!
>
> Over the past few days my case did get stirred up and I forced myself to
> take a look at my compulsion re the junior goals package of "To Help". No
> matter how life-oriented a goals package is, when it is compulsive I run
> the risk of violating the ethics of force and prevention when interacting
> with the considerations of force and prevention that another holds onto.
>
> This is where I realized it is important to understand the components of
> game strategies.
>
> There are four legs or basic choices of any goals package and I am as happy
> as I can correctly decide how to employ them when interacting with self and
> others.
>
> I was at the same time falling in love with the goals package of "To
> Reason, to Logic". All life oriented goals packages are beautiful and when
> employed WITHOUT ANY BIAS for one leg or another one's life is beautiful
> and one gets along quite well in this universe with the creator's
> intention. This is where Dennis' Level Five activities resolve that problem
> once and for all.
>
> Non-life goals, such as "To Hate", "To Degrade" are nested under their
> respective life-oriented goals package. For example, "To Degrade" is nested
> under "To Enhance". Dennis gives very strict instructions that when
> encountering a non-life goal to never attempt to resolve it other than
> through resolving held onto importances from the past of the associated
> life-oriented goals package. So, in an extreme case regarding "To Degrade"
> I would be plugging in each of the four legs of "To Enhance" and timebreak
> any charge and past scenes tagged with them and so bring the whole goals
> package into balance, unaffected negatively by anything from the past; nor
> would I be using that as a cover for some game strategy.
>
> I would then be able to interact with others in a perfectly balanced and
> rhythmic exchange with the basic life-oriented postulates of this universe.
> No more hate and degradation. No more insistence on forcing or preventing
> help. No more stuck game strategies as ways of being.
>
> While meditating upon all this I took a look at the public persona of
> Eckhardt Tolle and as far as I could detect he seemed to me to be an
> example of one who is not particularly stuck in any one leg of the "To
> Know" goals package. At least not compared with my own condition. I don't
> perceive that he particularly "must know" or "must be known" or "must not
> know" or "must not be known", and he seems to be able to interact with
> people who seek him out without overwhelming them. I wouldn't however say
> the same for the Dalai Lama. This is where I need to learn more about game
> strategies because wholly successful personas can be created to be a game
> strategy. We believe we really are that identity and we get largely
> rewarded for it.
>
> This is where the study of "The Game Strategy" becomes important for
> getting wise about games and staying out of trouble. In his lecture, Dennis
> gives the four necessary components of a game strategy. From Dennis'
> observations, almost anyone who had a childhood has extant game strategies.
>
> So, coincident with listening to Dennis, my case got jumpstarted a few days
> ago when I received a surprisingly negative phone call in the dark of the
> night from someone who violently opposed my attempt to help in a situation.
> I went reactive and nursed my injury while I was trying to understand "what
> just happened?!". I immediately saw my own to-help compulsion and took some
> charge off it, but something still hung fire.
>
> There was a secretive aspect to what I did to help, however logically,
> using reason, there really was no way I could have created a real threat as
> I was being accused, so the "other" was also blowing up because a
> successful and fixed way of being was under threat. The powderkeg Dennis
> talks about in his lecture, The Game Strategy.
>
> Of course, senior to "To Help" is my favorite leg of the "To Know" package,
> i.e., "Must be Known". Must create an effect to be known by, and what
> better effect than to help. It ever hardly occurs to me that it might be
> better in a situation to "not help". If I had only knocked out the
> compulsive aspect of my help and chosen to wait to communicate and get
> agreement, or no agreement .... my compulsion would not let me do that.
>
> However, I was not lacking in reason and logic backing up the help and so
> that is where not knowing the other's mind made it a larger problem than it
> should have been.
>
> Here is a living example of what Dennis is talking about when he discusses
> game strategies: I have an aunt who was married to an alcoholic. One day
> she is safely naive in the arms of her lover and the next day after
> "helpfully" mentioning that he might be "alcoholic" she was literally out
> on the street and replaced with a female of like alcoholic condition. No
> second chance. He would rather have killed himself drinking than have his
> entrenched and secretive (secretive even to himself) way of being taken
> away from him. Well, sometimes getting "fired" can really be a good thing.
>
> These were all things I was realizing while attempting to handle that
> unjustly wounded feeling I was feeling. Today I started to take more action
> to remove the sting from my own mind and do some real Timebreaking of
> pivotal past scenes. I had already seen it was related strongly to "To
> Help" and I knew I could not run it negatively and I knew I could not run
> the whole package per Level Five.  I was finally able to quiet down enough
> to persist with some RI to de-stress and I could more effortlessly look on
> this "to help" trap I created for myself.
>
> Using the Six Directions process I took each leg of To Help one by one and
> I moved the concept all around me six directions until related scenes from
> the past started appearing, which I could then timebreak. Not surprisingly
> all of them came from childhood associations with my parents and were about
> their personas of good juxtaposed with the bad, and my susceptibility, and
> so I was able to see and timebreak the basic this lifetime restimuators of
> the most recent incident....
>
> OKAY. It's always nice when I can see that the incident really was not
> about that person but really about the contents of scenes from the past
> involving other people which the present time person was simply a reminder.
> Ultimately I could see, and say it was really not even about "people" but
> about postulates butting up against each other in ways that were memorable.
>
> "Get the idea of 'to help' and put that above you .... now put it below you
> .... now put it to the right of you ....." a scene with Dad pops up ....
> now look around the room and tell me how something is different from Dad
> (rudimentary Level Two timebreaking). Yawns of discharge, realizations. For
> example, I was amazed to see how my Dad had spun me in with his own
> successful game strategies.... Back to causepoint after timebreaking that.
>
> The RESOLVE, after all this trouble I caused for myself, is to direct my
> Level Three timebreaking of all known incidents involving my parents. I
> certainly have the tools to safely do that.
>
> Dennis would heartily approve because he affirms that almost all game
> strategies and prior restimulators are picked up in early childhood and
> were successfully worked on us, and then we saw how they could be worked by
> us on others. This would be an appropriate activity for a Level Three
> practicer.
>
> By the way, I wanted to mention that I also saw how right before the recent
> incident I was restimulated by some scenes from childhood, and that
> realization reinforces my decision to dig in and timebreak childhood
> incidents: people we interact with now can innocently remind us of people
> from the past.
>
> The Six Directions process, with people from the past as the subject, would
> help bring up occluded scenes which can then be timebroken. This is a
> masterpiece of tech used extensively by Robert DuCharme and Paul Adams, and
> it never failed me.
>
> Trom has been working for me to the extent that I study it and do it
> correctly.
>
> colleen
>
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