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Sent Saturday 20th of February, 2016 by ant.phill...@post8.tele.dk (Antony Phillips)

Note that this is a resend of a message sent some years ago, and some data (like addresses) is liable to be inaccurate.
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Subject:
             TROM: Replay B31
        Date:
             Sat, 18 Jul 1998 07:30:54 +0200
       From:
             Antony Phillips <i...@post8.tele.dk>
Organization:
             International Viewpoints
          To:
             tro...@newciv.org


Dear TROMers,

I wrote you last week:
> Next week, replay B31 will be a mailing I sent out Fri, 28 Mar 1997
> 06:46:49 -0800 and is an article on TROM by Frank Gordon. (In my systemn
> it is filed in Netscape - a folder with 412 messages in it.)
Here it is


     Subject:
             article - TROM: A Better Bridge
        Date:
             Fri, 28 Mar 1997 06:46:49 -0800
       From:
             "Antony A. Phillips" <a...@dk-online.dk>
Organization:
             International Viewpoints
          To:
             tro...@newciv.org


Dear TROM-l'ers,

The following article on TROM will appear in the next IVy. (IVy 31)

I am interested in Success stories, wins, etc from TROM.
Purpose is to publish in IVy. Have you had wins from running TROM?
Or comments for the magazine? Please let me know (and/or the list).

And anyway, have a good Easter.

                   --------------------------------------------




>From International Viewpoints (IVy) Issue 31 - April 1997

TROM: A Better Bridge
by Frank Gordon, USA

(Judith Anderson is the worldwide distributor of TROM. The address is,
P.O. Box 212, Red Hill, Brisbane 4059, Queensland, Australia. The cost
is $A40, or <156>20 Sterling and includes postage. In the USA you can
contact Flemming Funch at 17216 Saticoy Ave, #147, Van Nuys, CA 91406,
USA. E-Mail address; ffu...@newciv.org He charges US$40 inc. airmail.)

At the end of "Dianetics: MSMH", Hubbard implores us: "For God's sake,
get busy and build a better bridge!". To me, such a bridge would
include a more direct connection between the philosophical principles
of Hubbard's Scientology and their application. Dennis Stephens in
"TROM: The Resolution of Mind: A Games Manual" has achieved this more
direct connection.

Background

Stephens' major process is centered around knowing. On page 10 of
"TROM" he lists the many combinations of postulate pairs involving
know: must know, must be known, mustn't know, and must not be known,
as either games or overwhelms. This focuses directly on what
Scientology is all about, knowing about knowing, or science of
knowledge, ("Tech Dict" 1979, p.370 and "Scn 8-80", p.8).

Dennis also focuses just as directly on games, another key basic.

Hubbard on games

In "Scn: A New Slant on Life", Ron discusses "The Reason Why," and the
answer is to have a game. Thus: "Life is a game. A game consists of
freedom, barriers and purposes." p.38.

The only clear-cut process Hubbard gave for games appears in
"Dianetics 55" on p.158 as a One-Shot clear process:

"Having established the fact that an auditing session is in progress,
and established some slight communication with the preclear (note:
slyly implying that this is a weak spot with many auditors), the
auditor says, 'Invent a game.' When the communication lag on this is
flat the auditor then uses the command, 'Mock up somebody else
inventing a game.'

".. It is a workable process, it does function, it is fast, but...it
has the frailty of the ability of the auditor. It has the frailty of
failing when a two-way communication is not maintained with the
preclear..."

Ron then noted in "Tech Vol II", p.417:

"It is evidently true that no part of games is processable and the
entering into games is not necessarily therapeutic except this idea of
overwhelming things. This process is 'What would you permit to
overwhelm?' 'What would you permit to be overwhelmed?'"

So at this point, it appeared that games could not be processed
directly.

Dennis Stephens on games

In "TROM", under Theory, p.7, Dennis approaches games at the postulate
level:

"Conflicting postulates are called a game. The purpose of a game is to
have fun. All conflicting postulates are essentially a game... Due to
contagion with opposing postulates all games tend to reduce the
ability of the being to postulate.

"...all games are essentially contests in conviction, and all failure
is basically postulate failure (note: an overwhelm, either as
motivator or overt).

"It is a rule of all games, that intentionally lowering one's ability
in order to be more evenly matched with the opponent leads inevitably
to the state of an enforced loss of the game...Thus the paradox of all
games:

a. All games are played for fun,
b. To always win is no fun, and
c. To invite a loss is to eventually have a loss enforced upon one.
Thus, eventual failure is the end result of all games."

Dennis then discusses the assignment of responsibility, blame and
guilt by the loser at end of a game. This parallels the Service
Facsimile as an analytical game tactic. He also notes that treating
GPMs formerly as reactive led to many difficulties, and that game
postulates are analytical.

Other views of games are given in: "Can Games be Processed Directly?"
"Ivy" 9, p.29; "Games People Play" by Eric Berne, and "Scripts People
Live" by Claude Steiner.

The repair of importance

There is an interesting parallel between Dennis's Repair of Importance
(RI) and Hubbard's Repair or Remedy of Havingness, where Ron's
definition of importance in the "Tech Dict" is:

"Importance, is mass. In thinkingness when you say importance, you
mean mass."

Hubbard noted "The Importance of Havingness" (PAB 72, "Tech Vol II",
p.371), and stated that, "Without the repair and remedy of havingness
no real gains become apparent." He also notes that any process will
run better if interspersed with havingness, which parallels the use of
RI.

An early definition of havingness was:

"Havingness is that which permits the experience of mass and
pressure." And his final definition: "The concept of being able to
reach" might also be expressed as: "The concept of being able to
experience, or permitting oneself to experience."

Why doesn't Dennis use "havingness" instead of importance? Probably to
emphasize the "mustness" of anything important. The "mustness" which
makes games compulsive.

Using RI(3) to repair importance, "Create an importance," while
emphasizing the issue of "mustness" between two terminals seems
workable and echoes Ron's "Invent a game" as an all the way process in
"Dianetics 55". Examples of mock-ups used to repair importance might
be: a teacher impressing a child with the importance of knowing the
capital of Denmark; or a mother berating her son about the importance
of wearing his rubbers. (Rubber Boots, Wellington Boots.) This can
help to improve awareness of any compulsive "mustness" elements in
one's life.

Timebreaking

In "The Creation of "TROM"," ("Ivy" 17, p.23), Dennis tells about how
he developed "TROM", and that he devised timebreaking by using
Hubbard's concept that mental automaticities can be brought under
control by doing them consciously.

Thus, when working with postulates like "must know," if a past
incident pops up automatically, it is not run as a lock or engram, but
the A=A=A is broken by differentiating the past incident from the
present; much as in the early process of comparing and differentiating
between two objects.

Complementary postulates

Dennis has a lot of cautions, so in order not to get in over my head,
I've begun exploring his approach with complementary postulate pairs.
He says complementary postulates reduce game-playing compulsions and
increase affinity, but they can include overwhelm phenomena where they
have resulted from force or undue influence. To avoid this, I can
prefix these complementary postulate pairs with "the desire to,
willing to, permitting oneself to, feeling free to, etc."

I found using the pair "know and to be known" relaxing, with an
immediate sense of release. This, and also the pair "desire to know
and the desire to be known" were fun. On the subject of havingness, I
used the postulate pair: "willing to have (for self) with the object
(the other) willing to be had." Nice!

Also the pairing of "to have" and "to be had" may be applicable to
various havingness processes. E.g., "Look around the room and find
something you could (or are willing to) have" as the Self-determined
postulate seems to work better for me if I put in the Pan-Determined
postulate "could (or is willing to) be had," on the other end of the
line.

Ron's material on GPMs was so thoroughly oppositional, that thinking
about postulate pairs like "to know and to be known" or "to have and
to be had" is refreshing.

The CDEI scale

Dennis uses "must" or "must not" which correspond to "enforce" and
"inhibit" in the CDEI (curious, desire, enforce, inhibit) scale.

Since the goal of TROM is to convert compulsive "must" games into
voluntary enjoyable ones, I've explored the possibility of expanding
the usage of the CDEI scale, using curious as "desiring to know (or to
have) paired with desiring to be known (or to be had)," and with
"desiring to not-know or not-have" being a kind of "cultivated
indifference."

And perhaps between "enforced" and "inhibited," one can assume a
balance point or free area, with the concepts of "permitting oneself
to, freedom to, may, can, etc." which can be combined with "know or
have."

Dennis gives a list of junior packages which have been found to be
erasable: to create, to love, to admire, to enhance, to help, to feel,
to control, to own, to have, to eat, to sex; with complementary ones
as: to be created, to be felt, to be sexed, etc.

Summary

In my opinion, Dennis has taken a very direct approach to using the
key elements of Scientology: knowing how to know, living as a game,
becoming responsible and assigning importances.

He has also expanded the concept of the Service Facsimile (a game
tactic) with his thoughts about blame (the assignment of wrongness)
and guilt (accepted blame), along with shame (guilt exposed) and
ridicule (the exposure of guilt). This area with its many charges and
counter-charges may provide another entering wedge into ongoing games.

[End of Franks article]
--
      Ant                              Antony A Phillips
                 a...@dk-online.dk
                                         tlf: (+45) 45 88 88 69
                                         Box 78
                                         DK - 2800 Lyngby
Editor, International Viewpoints (= IVy) see Home Page:
http://home.sn.no/home/trone/IVy.html


--
      Ant                               Antony A Phillips
      i...@post8.tele.dk
                                        tlf: (+45) 45 88 88 69
                                         Box 78
                                         DK - 2800 Lyngby
Editor, International Viewpoints (= IVy). See Home Page:
http://home8.inet.tele.dk/ivy/
Administrator: trom-l, selfclearing-l, superscio-l, IVy lists
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