On Wed, Feb 18, 2015 at 2:15 PM, Christoph Zwerschke <[email protected]> wrote:

> Am 18.02.2015 um 10:15 schrieb Alessandro Molina:
>
>> I'm writing here because I'm fearing we will have to make a clear step
>> regarding genshi in the near future. So I would like to gather as much
>> opinions as possible regarding the matter.
>>
>
> First of all, it's very sad that Genshi has stalled. The idea behind it
> (actually copied from "Kid") was brilliant, particularly at that time when
> XHTML was all the rage. Now with HTML5 the use of XML has become a bit less
> interesting. But Genshi worked still quite well for me as a successor of
> Kid.
>

Yes,  and I really believe it is one of the foundation concepts behind TG.
the XML based template engine is one of the features I love most and
that differentiates TG from the other frameworks, so we definitely had to
retain it.


> Unfortunately, I can't give feedback regarding Kajiki, since I haven't
> used it so far. It doesn't seem very active either, and doesn't seem to
> have many users, so there may be lingering problems that nobody noticed so
> far. The CDATA bug you mentioned is still not fixed, either. TW2
> compatibility is very important.
>
> It seems your argument is that Kajiki can be easier forked and/or
> maintained as part of the TurboGears project, because it's less complex, do
> I understand it correctly?


Yes,
I actually don't want to replace Genshi at all, I like it but I'm afraid we
won't get the new release any time soon.
As I'm unable to take over the effort of maintaining genshi and the
codebase looks quite complex the only alternative I have been able to think
of is switching to Kajiki which seems to have an easier codebase ( I have
been able to provide pull requests for it in the past ).

Any other suggestion is appreciated :)

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