On 10/20/14 6:57 AM, Patrick Begou wrote: > I would like to have some advices on the solution I would like to build with > Turbovnc+virtualGL+... > - I have a cluster with several nodes but very basic 2D GPU without 3D > acceleration. > - I can run 3D graphic software on these nodes using OSMesa (rendering on > cpus) > ex: paraview in client/server mode, server is on the cluster nodes and client > on > remote laptops. > > I would like now to run a meshing software which is not in Client:server mode > and requires 3D. I want all the 3D rendering done remotely on the cluster and > displaying the application with TurboVNC. > > Is it possible with turboVNC, virtualGL and OSMesa to build a solution > allowing > the use of such software on a cluster nodes with displaying on a remote > laptop ? > I need very large amounts of memory for these large meshes and cluster nodes > can > provide this.
VirtualGL, in a nutshell, virtualizes access to GPUs. I'm not sure why you wouldn't want to use a proper 3D accelerator for your application. Large geometries are what GPUs are designed for, so obviously the application will run much faster with a hardware 3D accelerator than with Mesa. But let's assume for the moment that Mesa is "good enough" for what you need. If so, then you actually don't need VirtualGL at all. You just need to use TurboVNC and build Mesa with Xlib support (see http://www.turbovnc.org/Documentation/Mesa.) VirtualGL is only needed if you want the 3D rendering to be hardware-accelerated. ------------------------------------------------------------------------------ Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://p.sf.net/sfu/Zoho _______________________________________________ TurboVNC-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/turbovnc-users
