Danny, Pygame.org...I would not have thought to look there. In my google it did not pop up. I will definitely take a look and thanks for the example.
John Ertl -----Original Message----- From: Danny Yoo [mailto:[EMAIL PROTECTED] Sent: Thursday, April 14, 2005 12:25 To: Ertl, John Cc: Tutor Subject: Re: [Tutor] how to display an image using python > xv on the machines and PIL uses xv to display. I have looked at > PythonMagick but I could not even get past installing it. It does not have > a setup.py and uses boost. I am hoping for a more straightforward Python > way. Hi John, You may want to try PyGame: http://www.pygame.org/ Although it's mainly for game development, it provides a simple graphics API that we can use to display images. If you're running Linux, it's likely that you have the Simple DirectMedia Layer (SDL) library installed. I'm not too familiar with the API, but I was able to get some kind of working example. We can first construct an image surface: http://www.pygame.org/docs/ref/pygame_image.html by loading one from our file: ###### >>> import pygame.image >>> picture = pygame.image.load("na-cat.gif") >>> >>> picture.get_size() (256, 48) ###### At this point, 'picture' contains a "surface": http://www.pygame.org/docs/ref/Surface.html We can copy ('blit') this surface onto our main screen: ###### >>> import pygame.display >>> pygame.display.set_mode(picture.get_size()) <Surface(256x48x16 SW)> >>> main_surface = pygame.display.get_surface() >>> main_surface.blit(picture, (0, 0)) >>> pygame.display.update() ###### I hope this helps! _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor