Brian van den Broek wrote: > Say you go with your method of defining a deck (cards above) and then > making random choices from it. Try something like this (untested code): > > cards = ["Ace of ...",] # As above > cards_dealt = [] > def get_card(): > while True: > new_card = random.choice(cards)] > if new_card not in cards_dealt: > cards_dealt.append(new_card) > break > return new_card
The random module has a nice function for this: sample( population, k) Return a k length list of unique elements chosen from the population sequence. Used for random sampling without replacement. New in version 2.3. Returns a new list containing elements from the population while leaving the original population unchanged. The resulting list is in selection order so that all sub-slices will also be valid random samples. This allows raffle winners (the sample) to be partitioned into grand prize and second place winners (the subslices). Members of the population need not be hashable or unique. If the population contains repeats, then each occurrence is a possible selection in the sample. To choose a sample from a range of integers, use xrange as an argument. This is especially fast and space efficient for sampling from a large population: sample(xrange(10000000), 60). -- If I have been able to see further, it was only because I stood on the shoulders of giants. -- Isaac Newton Roel Schroeven _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor