Dear Danny,
take a look to http://public.kitware.com/VTK/ I have seen visualization for voronoi and delaunay in that package. I have seen also good programming samples mainly in C for calculating perpedincular and so on at: http://www.graphicsgems.org/ I know it is about 10 years old, but very usable for this topic. VTK was very good and easy, ( when I downloaded the correct binaries :) ) Yours sincerely, ______________________________ János Juhász > Message: 7 > Date: Sun, 9 Oct 2005 22:22:29 -0700 > From: Shi Mu <[EMAIL PROTECTED]> > Subject: Re: [Tutor] is there any Python code for spatial > tessellation? > To: Danny Yoo <[EMAIL PROTECTED]> > Cc: Tutor <tutor@python.org> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-2022-JP > There are four points with coordinates: > 2,3;4,9;1,6;3,10. > How to use Python to draw one perpendicular bisector between (2,3) and (4,9); > the other perpendicular bisector between (1,6)?(3,10); > then, makes the output like: > l1 a b c > l2 a b c > (Note: l indicates the perpendicular bisector with equation ax + by = c.) > Plus the intersection coordinates of the two perpendicular bisectors: > x,y > > On 10/8/05, Danny Yoo <[EMAIL PROTECTED]> wrote: > > > > > > On Sat, 8 Oct 2005, Shi Mu wrote: > > > > > is there any Python code for spatial tessellation? > > > > Are you looking for code to generate voronoi diagrams? > > > > http://en.wikipedia.org/wiki/Voronoi_diagram > > > > From initial Google searches, it appears that there is a package called > > Qhull that pepole use to do Voronoi tesselations. > > > > http://www.qhull.org/ > > > > and Chris Myers has written a module around Qhull: > > > > http://www.tc.cornell.edu/~myers/PyXL/ > > > > > > Otherwise, I don't think we at Tutor can help you that much; you may want > > to ask on a more math-oriented forum. Good luck to you! > > > > > > _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor