On Fri, 28 Oct 2005, bob wrote:

> At 09:42 PM 10/27/2005, Nathan Pinno wrote:
> 
> >If I create a program that randomly draws 6 numbers, its like the lottery. 
> >According to an article I read in Reader's Digest, if you get a Quick Pick 
> >- which is six numbers at random - you increase your odds of winning.
> 
> Odds are how many tickets you buy relative to how many tickets everyone 
> else has bought. Has nothing to do with the mechanism for generating 
> numbers. Any guesses you make are "random". 

My guess is that the point of the Reader's Digest article (I haven't read
it, this is just my conjecture) is that a truly random (or pseudo-random)
number is a better lottery play than a "favorite" number like an
anniversary date, your kids' ages, etc.

It's not that a random number is any more likely to hit the winning
combination.  But numbers that are based on dates or ages of a typical
family are more likely to be played than a completely random set of
numbers; and therefore, a win with a random set of numbers will likely
have a smaller pool of winners with whom you'll need to split the payout.

Put another way: a set of randomly selected numbers is no more or less
likely to hit the lotto than a set of non-randomly selected numbers, so
randomness does not affect the likelihood of there being a payout.  
However, the collision space for a set of randomly selected numbers is
likely to be smaller than the collision space for a non-randomly selected
set of numbers, which does affect the amount of a payout, in the event of
a win.

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