Hi. Suppose that I need to use in my project a module that belongs to another project, because - with some tuning - it can fit my needings.
This is what I mean, with an example: module.py limit = 30 class A: def __init__(self): self.num = 20 def info(self): return limit def inc_num(self): self.num += 1 def check(self): return self.num > limit Now suppose that I'd like to have the same class A in my module, but also I want that the initial value of limit is set to 25. >>> limit = 25 >>> from module import A >>> a = A() >>> a.info() 30 Now I have a couple of questions. The most important: how to reuse the class A in my module? "class A" is not short and I think that copy/paste, then apply changes, wouldn't be a valid solution! This is the second question, more for curiosity than for real necessity, anyway: Considering that: >>> limit # Obvious 25 >>> print a.limit # Obvious Traceback (most recent call last): File "<stdin>", line 1, in ? AttributeError: A instance has no attribute 'limit' >>> print A.limit # Obvious Traceback (most recent call last): File "<stdin>", line 1, in ? AttributeError: class A has no attribute 'limit' where is the value 30 coming from? Thanks, dear tutors! _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor