On 21/02/06, Ara Kooser <[EMAIL PROTECTED]> wrote:
> I am trying to create rooms/tiles for a roguelike game in python. I have
> some of the game coded out but I am having trouble with the map and
> character movement.

Have you looked at QHack? It's a set of C sources for a minimal
roguelike, intended to show how to get started.  Written by Thomas
Biskup (of ADOM fame).  It might give you an idea of the kind of data
structures you might be able to use to represent the map.

--
John.
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