I think eve-online is written in stackless python, they make quite a dealy about it on their site www.eve-online.com although I cant find the page myself right now due to filters in the way.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kent Johnson > Sent: 01 October 2006 22:21 > Cc: tutor@python.org > Subject: Re: [Tutor] Help > > wesley chun wrote: > >> I am trying to learn a programming language good for > programming entire > >> games (core functions too) > > > > check out the PyGame engine: > > http://pygame.org > > > > download the games written on top of PyGame that appear to match the > > functionality you're looking for. if you learn Python at the same > > time, tweaking those games and changing their functionality > will help > > you learn it even faster. > > You should also look at the PyGame Challenge web site: > http://www.pyweek.org/ > > I'm not a game writer either but I have a few thoughts...my > impression > is that Python and PyGame are a good foundation for hobbyist > games. The > PyGame and PyWeek games are good examples. I doubt that you > could write > a commercial quality game like Final Fantasy using just these tools > though. Commercial games have highly optimized game engines. Some of > them use Python as scripting engines for high-level game > play; I doubt > that any commercial games use Python for their core game engine. > > On the other hand, you are a long way from being able to write Final > Fantasy. You need to start small and develop your skills. Python and > PyGame should be well suited for this. > > You might want to read this: > http://tinyurl.com/hc6xc > > which says in part, "Starcraft, Everquest and Quake were all made by > teams of professionals who had budgets usually million dollar > plus. More > importantly though, all of these games were made by people > with a lot of > experience at making games. They did not just decide to make > games and > turned out mega-hit games, they started out small and worked > their way > up. This is the point that anyone who is interested in > getting into game > development needs to understand and repeat, repeat, repeat until it > becomes such a part of your mindset that you couldn't possibly > understand life without this self evident, universal truth." > > and here are more links: > http://en.wikipedia.org/wiki/Game_programming > http://www-cs-students.stanford.edu/~amitp/gameprog.html > > I found these all by Googling "game programming language"; there are > many more interesting links there. > > Good luck, > Kent > > _______________________________________________ > Tutor maillist - Tutor@python.org > http://mail.python.org/mailman/listinfo/tutor > > > > This email is confidential and may be privileged. If you are not the intended recipient please notify the sender immediately and delete the email from your computer. You should not copy the email, use it for any purpose or disclose its contents to any other person. Please note that any views or opinions presented in this email may be personal to the author and do not necessarily represent the views or opinions of Digica. It is the responsibility of the recipient to check this email for the presence of viruses. Digica accepts no liability for any damage caused by any virus transmitted by this email. UK: Phoenix House, Colliers Way, Nottingham, NG8 6AT UK Reception Tel: + 44 (0) 115 977 1177 Support Centre: 0845 607 7070 Fax: + 44 (0) 115 977 7000 http://www.digica.com SOUTH AFRICA: Building 3, Parc du Cap, Mispel Road, Bellville, 7535, South Africa Tel: + 27 (0) 21 957 4900 Fax: + 27 (0) 21 948 3135 http://www.digica.com _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor