Johnny Jelinek wrote: > sure, I wouldn't mind looking at your code :D! Also, the graphical > one you sent me was using gif's, do you know how to render svg's on > screen? The advantage to vector rather than raster is that you can > resize it as big as you could ever desire and it will never lose > quality. That means I could make a resolution independent game :D! > Does anyone have any ideas on how to go about doing that? Render it to a file, display the file in Pygame. IF you're using Pygame already, you'll know the resolution of the screen that the user is using, so you'll be able to render them in the highest quality possible for that specific resolution.
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