# Test for maps
                                                #if faceUV = 0:
                                                
                                                texture_map = "NULL.TIF"
                                                
                                                if me.hasVertexUV():
                                                                print "must be a 
texture map!"
                                                                texture_map = 
current_obj.name
                                                                texture_map = texture_map 
+ ".TIF"
                                                                                
                                                                                
                        
                                                smf_file.write(str(texture_map 
+ '\n'))
                                                
                                                #if not map:
                                                bump_map = '"null.bump.tif"'
                                                if me.hasVertexUV():
                                                                print"must be a bump 
map!"                                                    
                                                                bump_map = 
current_obj.name
                                                                bump_map = bump_map + 
"_bump.TIF"
                                                                                
                        
                                                smf_file.write(str(bump_map + 
'\n'))
                                                
1.000000,0.5000000,0.5000000,0,1,NULL.TIF
"null.bump.tif"
-7.028856,3.349522,4.785803,0.333323,0.666646, -0.666646,0.000000,0.000000

When I do have a mapped object, the script is not putting in the map name nor the bump map name. What am I missing? The python script is for the 3D graphics program Blender, which is free.
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