# Test for maps #if faceUV = 0: texture_map = "NULL.TIF" if me.hasVertexUV(): print "must be a texture map!" texture_map = current_obj.name texture_map = texture_map + ".TIF" smf_file.write(str(texture_map + '\n')) #if not map: bump_map = '"null.bump.tif"' if me.hasVertexUV(): print"must be a bump map!" bump_map = current_obj.name bump_map = bump_map + "_bump.TIF" smf_file.write(str(bump_map + '\n')) 1.000000,0.5000000,0.5000000,0,1,NULL.TIF "null.bump.tif"-7.028856,3.349522,4.785803,0.333323,0.666646, -0.666646,0.000000,0.000000
When I do have a mapped object, the script is not putting in the map name nor the bump map name. What am I missing? The python script is for the 3D graphics program Blender, which is free.
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