> How can I add information to an object to explain what it expects as > it's attributes? For instance I may have an object that creates a CAD > file based on a set of default values which are set by the __init__ > but can be altered before it runs. for example;
Why don't you specify a doc-string in your class declaration? class MakeBasicShape: """basic information detailed information about attributes """ But, with what you do, why don't you add parameters to MakeIt()? def MakeIt(self, shape='cuboid', bounds=[0.,10.,0.,10.,0.,10.]): self.boundsInfo = [shape, bounds] Or perhaps, let your class be the object you're creating (and rename it to 'BasicShape'; verbs in class names seem a bit odd to me)? The __init__ method would then fulfill the function of the MakeIt method, and things would become: shape0 = BasicShape() shape1 = BasicShape('cylinder', [20.,10.,36.]) etc. That is, unless you're doing other things in your factory object that don't show up here. > def MakeIt(self): > assert self.boundsInfo[0] in self.boundsOptions, > "Option not recognised: %s", self.boundsInfo[0] I also wouldn't use assert, but try: except: in MakeIt() for example (assert is really for debugging, but here it looks more like you're trying to prevent user mistakes). Anyway, hope that that gets you further. Evert > if self.boundsInfo[0] == 'cuboid' > bounds = self.boundsInfo[1] > .... # code to make box > elif self.boundsInfo[0] == 'cylinder' > [height, radius, noSides] = self.boundsInfo[1] > .... # code to make cylinder > elif self.boundsInfo[0] == 'cad' > fileName = self.boundsInfo[1] > .... # code to load CAD file > return shape > > > if __name__ == '__main__': > shapeFactory0 = MakeBasicShape() > shape0 = shapeFactory.MakeIt() # a box > > shapeFactory1 = MakeBasicShape() > shapeFactory1.boundsInfo = ['cylinder' ,[20.,10.,36]] > shape1 = shapeFactory.MakeIt() # a cylinder > > shapeFactory2 = MakeBasicShape() > shapeFactory2.boundsInfo = ['cad' ,'/home/Wes/BigHand.stl'] > shape2 = shapeFactory.MakeIt() # a CAD file > > While this example could be coded with different functions for making > a box, cylinder, and loading the CAD file I wanted to use attributes > to control the object to simplify interaction with it from the user > interface code. I would like to move away from getters and setters as > they're taking up vast chunks of my code at the moment and do very > little! > > Can I also stop new attributes being added to the MakeBasicShape > class? > > Thanks in advance of any help. > > Wesley Brooks > _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor