Hi Python Pros, I want to create a window to fit an image that I read in on the fly. I'm using pygame to load images and to create the window. I find I have to use pygame.display.set_mode() twice: once to allow me to use pygame.image.loadfile(), and once to reset the window size after I have been able to determine the size of the loaded image.
Does this have any undesired side-effects? Is there a better way of doing this? Here's the relevant extract of my script. import os import pygame def main(): pygame.init() # You must use display.set_mode() before you can use image.load # If you don't, you get an "error: No video mode has been set" screen = pygame.display.set_mode((1, 1)) # Now we can load an image file and find out its size vFile = 'image.bmp' # in same folder as script background = pygame.image.load(vFile).convert() vRect = background.get_rect() # Reset the display mode to fit the image screen = pygame.display.set_mode((vRect[2], vRect[3])) # Show the image in the window screen.blit(background, (0, 0)) pygame.display.update() # <SNIP: code to make application exit gracefully> main() Thanks in advance for your help, James _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor