Yes it is possible. Checkout pybluez, its a pretty easy to use
bluetooth toolkit. Looks like these guys have a lower level driver
needed to get the wiimote going

http://www.wiindows.org/index.php/WMD#Introduction

On Jan 26, 2008 4:57 PM, Timothy Sikes <[EMAIL PROTECTED]> wrote:
>
>
> Well, I was playing my Wii the other day and then sat down to mess around on 
> blender. Then I had an idea! What if the Wii remote could be used as an input 
> device for blender? It would be great for 3d modeling, and you could always 
> switch back to a mouse and keyboard for more precise control.
>
> So my next thought was.... Is it possible? Obviously it would be somehow, but 
> whether it would be feasible or not for me I had to research.  I remebered 
> that they have a wii remote library for vb.net and 
> C#(http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx), and 
> IronPython is a .net framework.   Would it be fairly easy to convert their 
> code to work with IronPython?  After that is working, I would might need some 
> help from someone who already knows the blender source, or who can write 
> externals for it fairly well.
>
> Basically, is it feasible to do the above?  If I decide to carry this project 
> out, it would take a lot of planning.  Is there anyone out there willing to 
> help?
>
> Oh, and if this is just a crazy idea, please tell me so. => (I got this 
> message in plain text this time!)
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