Yes it is possible. Checkout pybluez, its a pretty easy to use bluetooth toolkit. Looks like these guys have a lower level driver needed to get the wiimote going
http://www.wiindows.org/index.php/WMD#Introduction On Jan 26, 2008 4:57 PM, Timothy Sikes <[EMAIL PROTECTED]> wrote: > > > Well, I was playing my Wii the other day and then sat down to mess around on > blender. Then I had an idea! What if the Wii remote could be used as an input > device for blender? It would be great for 3d modeling, and you could always > switch back to a mouse and keyboard for more precise control. > > So my next thought was.... Is it possible? Obviously it would be somehow, but > whether it would be feasible or not for me I had to research. I remebered > that they have a wii remote library for vb.net and > C#(http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx), and > IronPython is a .net framework. Would it be fairly easy to convert their > code to work with IronPython? After that is working, I would might need some > help from someone who already knows the blender source, or who can write > externals for it fairly well. > > Basically, is it feasible to do the above? If I decide to carry this project > out, it would take a lot of planning. Is there anyone out there willing to > help? > > Oh, and if this is just a crazy idea, please tell me so. => (I got this > message in plain text this time!) > _________________________________________________________________ > Shed those extra pounds with MSN and The Biggest Loser! > http://biggestloser.msn.com/ > _______________________________________________ > Tutor maillist - Tutor@python.org > http://mail.python.org/mailman/listinfo/tutor > -- Michael Langford Phone: 404-386-0495 Consulting: http://www.RowdyLabs.com _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor