"Tiger12506" <[EMAIL PROTECTED]> wrote > Are some simple examples off the top of my head. It's not difficult > to model > real-life things with classes, but ...
This is a good point, it is excellent practice for thinking about the responsibilities of objects > ...it is much more difficult to model them > in such a way that you interact with them normally. And this is the bit that does require experience and careful thought. But even thinking in the absract about doors, knobs,locks etc helps to get the brain attuned to the kind of decions that need to be made > door, or the knob? Does the knob contain a Lock, or does the > developer only > need to know that it has one and whether it is locked or not?) And its important to remember that the answers will be problem dependant. There is no absolute right or wrong, just what works best for your problem. Of course that's why building reusable objects is so hard. Something apparently reusable will usually only be reusable within a single problem domain. And even then may need to be tweaked for the specific problem. It has been estimated that building reusable objects costs between 3-5 times as much as building a bespoke version (and commercially reusable objects cost up to 10 times as much!) Alan G. _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor