Hi, I'm a total newbie too, and I'm kind of replying to see if my instinct on the whole GOTO thing is correct. It's hard to learn a language without any feedback!
I used GW and Color Basic when I was a kid so I know all about GOTO (and it was a mess! I programmed one of those interactive stories in grade 12 using it, it took all semester and was anything but elegant!) I would expect with Python, instead of using GOTO you use defined functions. So for instance, you could define chapters as functions def chapter2(): print "You've chosen to leap over the chasm" print "too bad you forgot you were carrying an anvil" print "What part of b-bye don't you understand?" so that in your code, instead of > 0100 print "Ahead of you, you see a chasm. > 0200 jump = raw_input("Do you wish to try jumping over it? Y/N") > 0300 if jump = Y: > 0400 goto 1700 > 0500 if jump = N: > 0600 goto 2100 you could have > 0100 print "Ahead of you, you see a chasm." > 0200 jumpQ = raw_input("Do you wish to try jumping over it? y/n: ") > 0300 if jumpQ == "y": > 0400 chapter2() > 0500 elif jumpQ == "n": > 0600 chapter3() I just tried this bit out def chapter1(): print "this is an interactive story test" print def chapter2(): print "You have chosen to leap across the chasm" print "Sadly you forgot you are carrying an anvil" print "What part of b-bye don't you understand?" def chapter3(): print "You wisely chose to turn back home" print "The anvil you are carrying would surely cause you" print "to plummet to your death" def main(): chapter1() print "You come across a chasm, would you like to jump?" jumpQ = raw_input("y/n: ") if jumpQ == "y": chapter2() elif jumpQ == "n": chapter3() main() and it worked although I have doubts about how good it would be overall once the story got very involved. I'm interested to see what others think. Jacqui _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor