Hi I am looking for some help if you have or worked with pygame or not I'm sure if you have not you could still help me I am working on a *GO game* no AI a analog behavior only I have the stones going to the board and switching colors between black and white but I want to take *stones/pieces* off and count them and if you don't play go it's okay as well but might help
the MOUSEBUTTONDOWN gives the black0 XandYpositions with the*.append* how do I reference the address in the list by using XandYpositions Then replace them or take it out off the list This code puts out an error when you hit the letter "b" Traceback (most recent call last): File "C:/Users/Lee/Desktop/pyGame01/GO/GO_1_2_3.py", line 46, in <module> for stone in len(black0): TypeError: 'int' object is not iterable Which I'm not really sure what that means or how to remedy it as well Thank you everyone ## geting there black and white stones alternate now the issue ## of taking the stones off the board ## Or more precisely to .insert into the list at an address that I detected by finding the X. and the Y. by using the ## if event.pos == range( black0[stone][0] - (stoneWidth/2), black0[stone][0] + ((stoneWidth/2)+1)): import pygame from pygame.locals import * from sys import exit pygame.init() screen = pygame.display.set_mode((758, 758), 0, 32) ##Color color0 = (0,255) b = 0 white0 = [] #white0 black0 = [] #black0 stoneWidth = 20 while True: pressed_keys = pygame.key.get_pressed() for event in pygame.event.get(): if event.type == QUIT: exit() if event.type == MOUSEBUTTONDOWN:##makes a variable out of the X. and Y. coordinates if b==0: b=1 black0.append(event.pos)##black0.append [X. and Y.] black1.append(event.pos) print "black points1" print black0 print else: b=0 white0.append(event.pos) white1.append(event.pos) print "white points" print white0 print if event.type == KEYDOWN: if event.key == K_b: print "cut black" for stone in len(black0):##I'm not sure here either is this the way I would look for detection of mouse in the range Circle if event.pos == range( black0[stone][0] - (stoneWidth/2), black0[stone][0] + ((stoneWidth/2)+1)): ## this is where I get confused what should I do <<<<<<< ## black0.insert(event.pos,0) if event.pos == range( black0[stone][1] - (stoneWidth/2), black0[stone][1] + ((stoneWidth/2)+1)): ## this is where I get confused what should I do <<<<<<< ##black0.insert(event.pos,1) screen.fill((229,181,83)) screen.lock() for white in white0: #you're drawing pygame.draw.circle(screen, (color0[1],color0[1],color0[1]), white, 20) for black in black0: pygame.draw.circle(screen, (color0[0],color0[0],color0[0]), black, 20) screen.unlock() pygame.display.update()
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