On Mon, Jan 19, 2009 at 05:30:01PM -0500, Kent Johnson wrote: > My guess is that pygame and Tkinter are both going to want to control > the event loop. Googling 'pygame tkinter' gives both hints that it > might be possible and hints of trouble...
Yeah, I was thinking that, but since what I saw up until the point I asked the list was that for pygame you seem to write your own event loop, like while True: handle_event_myself(pygame.event.get()) whereas Tkinter wants you to just hand it control and let your program flow disappear into that black box entirely, until it pokes callbacks at you, I thought... "Well, maybe..." -- Steve Willoughby | Using billion-dollar satellites st...@alchemy.com | to hunt for Tupperware. _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor