Hi Corey, If this is going to be a command line program, two things that immediately come to mind for me are: validating user input and persistence. If you put something like "(1) to attack, (2) to run" what if the user types "yes", or "Y", or "9"? You'll want to make sure your program doesn't crash on wrong user input. And as far as "saving" the game, will the user be able to pick up where they left off(tracking user stats, progress in the game, posessions, etc)? If so, you'll need some kind of persistence, Pickle-ing or a SQLite database, etc.
On Sun, Sep 6, 2009 at 10:09 AM, Corey Richardson <kb1...@aim.com> wrote: > So far, I can use tuples/lists/dictionary's, and define some functions, and > a bit of other things. > Would it be hard for me to make a simple text rpg game? Or is there > something else I should know before I try that. > _______________________________________________ > Tutor maillist - Tutor@python.org > To unsubscribe or change subscription options: > http://mail.python.org/mailman/listinfo/tutor >
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