Hi all,
A couple days ago I posted a request for help with a strange problem
with my Battleship game. I finally double-checked the constructor for
a wx.GridSizer and, to my surprise, found that I had reversed the
column/row args in my call to said constructor. I will have to confirm
with a sighted person, but I believe that switching those two args and
updating the loop that populates the sizer has since fixed the
problem. If not I will be writing back, but for now assume I am all
set. Thanks anyway, though.

-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap
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