On 7/22/10, Luke Paireepinart <rabidpoob...@gmail.com> wrote: > You can access openal through either pyglet or pygame I believe, and > definitely thru panda3d. That would allow you to have true 3d sound > positioning and I believe openal can automatically Doppler too, not sure > though. Let us know what you go with or if you have questions. Thanks. I have pygame but was less than impressed with its audio features, though it is quite possible that I missed or misread something. I am downloading Panda3d right now; its audio documentation looks quite promising. Looks like doplaring is supported, too. > > Sent from my iPhone > > On Jul 22, 2010, at 6:49 PM, Alex Hall <mehg...@gmail.com> wrote: > >> Hi all, >> I am curious. If I wanted a library that would let me play sounds at >> specific positions in the stereo field, then update that position as >> the user "moved" so that it would seem to be a fixed reference point, >> what would I use? For example, say the left/right arrows move you left >> and right. In the center of your stereo field you hear a sound, say a >> bell. As you press the arrow keys, the sound moves, or rather, you >> move but the sound stays the same. Pysonic looks like the perfect >> answer, but it seems to require python2.3, and I am using 2.6. Are >> there any other conprehensive sound libraries that would allow for >> dynamic positioning of sound, doplar effects, volume control, and so >> on? >> >> -- >> Have a great day, >> Alex (msg sent from GMail website) >> mehg...@gmail.com; http://www.facebook.com/mehgcap >> _______________________________________________ >> Tutor maillist - Tutor@python.org >> To unsubscribe or change subscription options: >> http://mail.python.org/mailman/listinfo/tutor >
-- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor