On 15/08/11 03:09, Jordan wrote:
Is there a more Pythonic way to create the class
"MoveableAnimatedSheetSprite" I am using multiple inheritance but I see
that I am really loading the image twice when I call __init__ for
"AnimatedSheetSprite" and "MoveableSprite". Should I just make a
moveable class and have moveable items inherit it with out inheriting
from "Sprite"?
This is really more a pyGame question than a Python one so you will
probably get a better response posting on the PyGame forum.
However there are a few pyGamers here so you might get lucky...
class Sprite(pygame.sprite.Sprite):
def __init__(self, imageName, startx=0, starty=0):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(imageName)
self.rect=self.image.get_rect()
self.image.convert()
self.x=startx
self.y=starty
self.position=vec2d(self.x,self.y)
self.selected=False
def update(self):
pygame.sprite.Sprite.update(self)
If you are just calling the superclass you don't need this method.
But I assume you will be adding extra content later? If not, your
subclasses can still call Sprite.update() without this definition being
here.
Beyond that I can't add much...
--
Alan G
Author of the Learn to Program web site
http://www.alan-g.me.uk/
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