First of all let me thank Timo, Lie Ryan, and Ramit, for their constructive answers to my pygame/livewires blinking text question.
I wasn't able to use any of their suggestions, but I finally figured out a method to get blinking text in a simple pygame program. What I realized was that since it let's you put a background image on the screen, then all I had to do was create another background image with the text I wanted to blink on it, then simply use an animation object to quickly cycle the images, and there you go, blinking text. I'm sure there's a way to do this that's better, but all I'm trying to do here is display a blinking "Thank You!" message at the end of my Python presentation, using this little trick as a way to show the beginnings of game programming. I'm not trying to write an actual game, just using this to show a little bit of pygame as an example of the different things you can do in Python. Here's what I wound up with: # thank_you.py # Demonstrates creating an animation from livewires import games games.init(screen_width = 640, screen_height = 480, fps = 50) screen_image = games.load_image("AEMUG640x480.JPG", transparent = 0) games.screen.background = screen_image screen_file = ["AEMUG640x480TY.JPG", "AEMUG640x480.JPG"] screen_refresh = games.Animation(images = screen_file, x = games.screen.width/2, y = games.screen.height/2, n_repeats = 0, repeat_interval = 50) games.screen.add(screen_refresh) games.screen.mainloop() -- Frank L. "Cranky Frankie" Palmeri _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor