On Oct 23, 2012, at 11:01 PM, Matthew D <computer_dud...@hotmail.com> wrote:

> Thanks Alan Gauld for your help. After taking a little break and coming back 
> it all seemed to make sense...i understand why there is gonna be some really 
> weird outputs to the interchanging of the player1.py files...that really 
> could get interesting LOL...I seemed to have got the program running good
>  
> now i have only a few pretty simple questions, If you have the GetBet in the 
> player1.py file you have to pass in the total value right?...that is the only 
> way to get the total into the function? the professor told us straight out 
> that he doesnt really know what he is doing...he wanted us to put in 
> (currentBet, previousBet, and win/lose). I think it only makes sense if you 
> put in the total value in as prevousBet. also he wanted us to pass in 
> (player_hand, dealer_hand) in as parameters for the HitStand function...why 
> would we want to total the hand more than once if we already have the total 
> value? wouldn't we want to just pass in those values instead of the hand 
> itself?
>  
> Im starting to think im not really learning anything from this class...if 
> anything its just confusing me and teaching me the wrong way to go about 
> things
>  
> thanks again for your help :)


The best way to learn to program is to program.  Doing it in the context of a 
class has several advantages (even if the prof isn't the sharpest tack in the 
box)…

1)  The class discussion of various approaches to the assignment gives you a 
range of possible solutions, both good and bad

2)  The enforced discipline of generating a solution to the assignment makes 
you think

3)  Learning (almost) any programming language forces you to learn how to 
reduce a problem to discrete tasks and then steps.  Once you've learned ANY 
language, the next one is easier.  That process iterates.

4)  Python is an ideal language and environment in which to learn.  That is, 
it's a really good starting place.

Just saying…

-Bill
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