On 07/01/2013 04:41 PM, Jack Little wrote:
In my concept, when the player buys a boost, their karma (a global) is multiplied by 25% when added to. How would I do this?
Making a changeable global is almost certainly a mistake. But to multiply by 25%, you simply divide by 4. karma /= 4 -- DaveA _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor