First and foremost, here is the code:
""" Player Car """ import pygame, random pygame.init() screen = pygame.display.set_mode((640, 480)) class RedCar(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("red.png") self.image = pygame.transform.scale(self.image,(50,75)) self.rect = self.image.get_rect() if not pygame.mixer: print("problem with sound") else: pygame.mixer.init() self.sndYay = pygame.mixer.Sound("yay.ogg") self.sndThunder = pygame.mixer.Sound("thunder.ogg") def update(self): mousex, mousey = pygame.mouse.get_pos() self.rect.center = (mousex, 430) class GasCan(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("gas.png") self.image = pygame.transform.scale(self.image,(50, 50)) self.image = self.image.convert_alpha() self.rect = self.image.get_rect() self.reset() self.dy = 5 def update(self): self.rect.centery += self.dy if self.rect.top > screen.get_height(): self.reset() def reset(self): self.rect.top = 0 self.rect.centerx = random.randrange(0, screen.get_width()) class YellowCar(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("yellow.png") self.image = pygame.transform.scale(self.image,(50, 75)) self.rect = self.image.get_rect() def update(self): self.rect.centery += self.dy #self.rect.centery += random.randrange(5, 20) if self.rect.top > screen.get_height(): self.reset() def reset(self): self.rect.bottom = 0 self.rect.centerx = random.randrange(190, screen.get_width()) self.dy = random.randrange(10, 30) class Bush(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("bush.png") self.image = pygame.transform.scale(self.image,(50, 50)) self.rect = self.image.get_rect() def update(self): self.rect.centery += 10 if self.rect.top > screen.get_height(): self.reset() def reset(self): self.rect.bottom = 0 self.rect.centerx = random.randrange(0, 150) class Road(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("road.png") #self.image = pygame.transform.scale(self.image,(640, 480)) self.rect = self.image.get_rect() self.dy = 10 self.reset() def update(self): self.rect.bottom += self.dy if self.rect.top >= 0: self.reset() def reset(self): self.rect.bottom = screen.get_height() class Scoreboard(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.lives = 11 self.score = 0 self.level = 0 self.font = pygame.font.SysFont("None", 50) def update(self): self.text = "Car: %d, score: %d, level: %d" % (self.lives, self.score, self.level) self.image = self.font.render(self.text, 1, (255, 255, 0)) self.rect = self.image.get_rect() def Game(): pygame.display.set_caption("Car") background = pygame.Surface(screen.get_size()) background.fill((0, 0, 0)) screen.blit(background, (0, 0)) redCar = RedCar() gas = GasCan() yellowCar1 = YellowCar() yellowCar2 = YellowCar() yellowCar3 = YellowCar() yellowCar4 = YellowCar() yellowCar5 = YellowCar() bush1 = Bush() bush2 = Bush() bush3 = Bush() road = Road() scoreboard = Scoreboard() goodSprites = pygame.sprite.Group(gas, road, redCar) scoreSprite = pygame.sprite.Group(scoreboard) clock = pygame.time.Clock() keepGoing = True while keepGoing: clock.tick(30) pygame.mouse.set_visible(False) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False if scoreboard.score < 500: badSprites = pygame.sprite.Group(yellowCar1, yellowCar2, yellowCar3, bush1) scoreboard.level = 1 elif scoreboard.score < 1000: badSprites = pygame.sprite.Group(yellowCar1, yellowCar2, yellowCar3, yellowCar4, bush1, bush2) scoreboard.level = 2 elif scoreboard.score < 1500: badSprites = pygame.sprite.Group(yellowCar1, yellowCar2, yellowCar3, yellowCar4, yellowCar5, bush1, bush2, bush3) scoreboard.level = 3 if redCar.rect.colliderect(gas.rect): redCar.sndYay.play() gas.reset() scoreboard.score += 100 if scoreboard.score % 5 == 0: scoreboard.lives + 1 hitCar = pygame.sprite.spritecollide(redCar, badSprites, False) if hitCar: redCar.sndThunder.play() scoreboard.lives -= 1 if scoreboard.lives <= 0: keepGoing = False for theCar in hitCar: theCar.reset() # allSprites.clear(screen, background) goodSprites.update() badSprites.update() scoreSprite.update() goodSprites.draw(screen) badSprites.draw(screen) scoreSprite.draw(screen) pygame.display.flip() pygame.mouse.set_visible(True) return scoreboard.score def instructions(score): redCar = RedCar() road = Road() allSprites = pygame.sprite.Group(road, redCar) insFont = pygame.font.SysFont(None, 50) instructions = ( "Car Survival. Last score: %d" % score , "Instructions: Drive your car,", "and avoid cars and bushes.", "", "Gain points by driving over the gas cans.", "", "good luck!", "", "click to start, escape to quit..." ) insLabels = [] # Create a rendered list of instructions, ready for display for line in instructions: tempLabel = insFont.render(line, 1, (255, 255, 0)) insLabels.append(tempLabel) keepGoing = True clock = pygame.time.Clock() pygame.mouse.set_visible(False) while keepGoing: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False donePlaying = True # Check for a mouse click if event.type == pygame.MOUSEBUTTONDOWN: keepGoing = False donePlaying = False # .... or a quit elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: keepGoing = False donePlaying = True allSprites.update() allSprites.draw(screen) # Display the instructions for i in range(len(insLabels)): screen.blit(insLabels[i], (50, 30*i)) pygame.display.flip() pygame.mouse.set_visible(True) return donePlaying def main(): donePlaying = False score = 0 while not donePlaying: donePlaying = instructions(score) if not donePlaying: score = Game() pygame.quit() if __name__ == "__main__": main() Now for some reason, it is saying that YellowCar doesn't have a dy variable, when it clearly does. This only happens when it is going from level 1 to level 2, I don't know what happens after level 2 because the program keeps giving me the error. Any help would be appreciated. P.S. I am new to the python language and this is my first game.
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