On 02/12/2014 10:51 AM, spir wrote:
On 02/12/2014 03:06 AM, R. Alan Monroe wrote:
I started on an implementation of a solitaire board game simulating a
B52 bombing run ( http://victorypointgames.com/details.php?prodId=119
). It seems like there ought to be a better way to structure this
program flow, but it's escaping me at the moment.
(pseudo code)
Also explain the logic in plain words. Else, we can only guess.
d
This will also help you and check the design.
d
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