Hi Laura, Thanks for you helpful reply, and it is exactly what I want.
I'm going to learn Python from write a ears training program. ;-) And Is there have a library to scope(print) this wave form? (real-time and non real-time) I have already started to learn "generate audio with python", Thank you. :-) Paul Z ---------------------------------------- > To: [email protected] > CC: [email protected]; [email protected] > From: [email protected] > Subject: Re: [Tutor] How to generate a pure tones and random noise using > Python? > Date: Sat, 25 Jul 2015 22:35:24 +0200 > > In a message of Sat, 25 Jul 2015 19:15:31 +0800, Paul Z writes: >>Hi All, >> >>I try to train my listening by using python. (estimating the frequency of >>sound) >>So... Are there some way to generate a fixed frequency sound in different >>waves (eg. Sine Wave, Saw Wave, Triangle Wave etc.) and different random >>noise. (eg. white noise & pink noise) ? >> >>I have search in web, some people say that I can use winsound which can >>generate a fixed frequency beep. However, It is Windows only. (I'm under >>Linux) and I think It is not a professional library to generate audio signal. >> >>How about pygame? and some examples? >>any ideas? >> >>Thanks >> >>Paul Z >>_______________________________________________ >>Tutor maillist - [email protected] >>To unsubscribe or change subscription options: >>https://mail.python.org/mailman/listinfo/tutor > > I think you want this: > https://zach.se/generate-audio-with-python/ > https://github.com/zacharydenton/wavebender > > pygame will not give you want you want. > > blender might. I am not sure but worth googling for. > > Laura > _______________________________________________ Tutor maillist - [email protected] To unsubscribe or change subscription options: https://mail.python.org/mailman/listinfo/tutor
