Hi Alan, Thank you very much for your help. I will start working on ti. There's a lot to chew on here :) Two questions: 1. Got it that nothing to do when mainloop() gets called. How do you send an event of data arriving when the events for tkinter are all about user interaction? 2. You mentioned " create thread to run get_network_message" in your pseudocode (in main() ). Could you guide me towards which Class to use for this? Thanks!AC
On Sunday, May 27, 2018, 1:04:22 PM EDT, Alan Gauld via Tutor <tutor@python.org> wrote: On 27/05/18 16:18, Alejandro Chirife via Tutor wrote: > > Hi all, I am having a hard time to create what at first looked like a simple > program with Python 3 and Tkinter: > The UI consist of a window with a label and a button. > The label shows "waiting for a message" and the button shows "reset display". > > The handler for the button click just resets the label text to "waiting for a > message". So far so good, it is all standard Tkinter programming but.... > The program would draw the window with the two widgets with root.mainloop()> > while it is capable of listening on a TCP port for an arriving message This is not so good. You can't do anything in your code after you call mainloop(). Thats just the nature of event driven programming. Once mainloop() is called all control rests with the GUI and you can only respond to events. Sooo.... > like "hello world", and when it arrives it would show the text in the label. > You need to put your network listener in a separate thread started before you call mainloop(). Then when a message is received you need to generate an event in your Tkinter GUI (or you could just call an event handler directly but that's considered bad practice (for some good reasons!). > The received message should show in the label until any of the following > occurs: > > - Has been shown for 10 seconds Set a timer in the GUI that expires after 10 seconds - Another packet arrived with new message (will show the new message in the label) Generate (or call) the same event as before but don't forget to cancel the current timer. - User clicks on the "reset display" button In the button event handler - Cancel the timer. - Display whatever the reset message says So in pseudo code you need: import tkinter as tk def button_click() cancel timer display default message def display_message(msg): display msg on label cancel current timer create new 10s timer def timeout(): display ??? def get_network_message() your network receiving code here .... if is_valid_message(msg): display_message(msg) def main(): create GUI bind events create thread to run get_network_message mainloop() HTH -- Alan G Author of the Learn to Program web site http://www.alan-g.me.uk/ http://www.amazon.com/author/alan_gauld Follow my photo-blog on Flickr at: http://www.flickr.com/photos/alangauldphotos _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: https://mail.python.org/mailman/listinfo/tutor _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: https://mail.python.org/mailman/listinfo/tutor