On 15/10/18 08:57, Peter Otten wrote: > By the way, you do not need a map (dict) at all to implement a game like > this, you may return the next scene directly. A sketch: > > class Bridge: > def enter(self): > ... > action = ... > if action == "jump off the bridge": > return Death("You are eaten by the piranhas") > else: > ...
That was my initial thought when I saw this but thee is one caveat. The original design creates a single instance of a scene and returns that on each access. The suggestion above creates a new instance on every call. So if it is important to use the same instance each time then the map is a better solution. (Although you could instead create a class variable holding the first instance of itself then use a class constructor to either create the instance or access the class variable...) -- Alan G Author of the Learn to Program web site http://www.alan-g.me.uk/ http://www.amazon.com/author/alan_gauld Follow my photo-blog on Flickr at: http://www.flickr.com/photos/alangauldphotos _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: https://mail.python.org/mailman/listinfo/tutor