Thanks to J. Andrews' suggestions, I am beginning to track this down some more. It was hanging before the "Tux and Title are in place now" message.
I added in some debugging and saw it was hanging at any SDL_Delay() call. (This corresponds with my earlier ktrace showing the repeated gettimeofday.) So I commented them all out in titlescreen.c. The sound worked, but the interface locked up when I started playing the comet zap section. So then I made a macro in globals.h to ignore SDL_Delay: #define SDL_Delay( n ) ; Then I could play a game! It was fun (but may be hard for my son since letters overlap and he probably can't guess what it should be). But with the SDL_Delay removed, then the sound stopped working. The strange thing is that SDL_Delay works fine in tuxmath and defendguin. Something to initialize it or use it is done wrong. This packaged tuxtype2 is using some dependencies (from NetBSD packages): SDL-1.2.5nb4 SDL_image-1.2.2nb1 SDL_mixer-1.2.5 SDL_ttf-2.0.3nb2 pth-2.0.0 (and several others) I am building SDL test tools now to test SDL_Delay. Thank you, Jesse, for your assistance. Jeremy C. Reed http://www.isp-faq.com/ _______________________________________________ Tuxtype-dev mailing list [EMAIL PROTECTED] http://tux4kids.net/mailman/listinfo/tuxtype-dev
