Since the list wasn't doing public replies before...

LordHavoc wrote:
> 
> I meant conflicting with the intent of my +button names.
> 
> It seems silly to implement only one new button, which is why I
> implemented one for every unused bit.
> 
> MD2 models would likely cause a redesign of the Twilight model rendering
> system to make use of my model rendering (though I have more advanced
> interpolation and capabilities, so that's not really a bad thing, except
> that my model rendering is designed for vertex arrays, which crawls on
> console glide (their fault, not mine, vertex arrays are supposed to be
> the most optimal performance possible)).
> 
> HL maps need transparent polygon sorting and colored lighting, but other
> than that they are not difficult to add.
> 
> Mathieu Olivier wrote:
> >
> > > Wouldn't any implementation of +use conflict with my
> > > 8 button patch in darkplaces?
> > >
> > > Bits 2, 3, 4, 5, 6, and 7 are +button3, +button4,
> > > +button5, +button6, +button7, +button8 in
> > > darkplaces.
> > The "+button?"s don't conflict (attack is +button0, use is +button1, and jump is 
>+button2). As for the bits, if you talk about the network code, there's no 
>compatibility problems with the official NQ/QW because they only support +attack and 
>+jump (bit 0 and 1 I think). So you can implement +use support as you wish at the 
>network level.
> >
> > Also, I would like to ask you: is there any plan to support MD2 models and HL-like 
>maps in Twilight ? DarkPlaces and TomazQuake have these features, and they seem to be 
>very appreciated by artists / MOD makers.
> >
> > Mathieu Olivier  <[EMAIL PROTECTED]>
> > qBlood project leader and lead programmer
> >
> > qBlood - http://www.planetblood.com/qblood/
> >
> > --
> >
> > Get your free email from www.linuxmail.org
> >
> > Powered by Outblaze
> 
> --
> LordHavoc
> Senior Editor for http://www.gamevisions.com
> A member of the Brotherhood of The Axe game clan.
> Author of DarkPlaces Quake1 engine and mod (
> http://darkplaces.gamevisions.com/ )
> "War does not prove who is right, it proves who is left." - Unknown

-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown

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