Since the list wasn't doing public replies before... LordHavoc wrote: > > I meant conflicting with the intent of my +button names. > > It seems silly to implement only one new button, which is why I > implemented one for every unused bit. > > MD2 models would likely cause a redesign of the Twilight model rendering > system to make use of my model rendering (though I have more advanced > interpolation and capabilities, so that's not really a bad thing, except > that my model rendering is designed for vertex arrays, which crawls on > console glide (their fault, not mine, vertex arrays are supposed to be > the most optimal performance possible)). > > HL maps need transparent polygon sorting and colored lighting, but other > than that they are not difficult to add. > > Mathieu Olivier wrote: > > > > > Wouldn't any implementation of +use conflict with my > > > 8 button patch in darkplaces? > > > > > > Bits 2, 3, 4, 5, 6, and 7 are +button3, +button4, > > > +button5, +button6, +button7, +button8 in > > > darkplaces. > > The "+button?"s don't conflict (attack is +button0, use is +button1, and jump is >+button2). As for the bits, if you talk about the network code, there's no >compatibility problems with the official NQ/QW because they only support +attack and >+jump (bit 0 and 1 I think). So you can implement +use support as you wish at the >network level. > > > > Also, I would like to ask you: is there any plan to support MD2 models and HL-like >maps in Twilight ? DarkPlaces and TomazQuake have these features, and they seem to be >very appreciated by artists / MOD makers. > > > > Mathieu Olivier <[EMAIL PROTECTED]> > > qBlood project leader and lead programmer > > > > qBlood - http://www.planetblood.com/qblood/ > > > > -- > > > > Get your free email from www.linuxmail.org > > > > Powered by Outblaze > > -- > LordHavoc > Senior Editor for http://www.gamevisions.com > A member of the Brotherhood of The Axe game clan. > Author of DarkPlaces Quake1 engine and mod ( > http://darkplaces.gamevisions.com/ ) > "War does not prove who is right, it proves who is left." - Unknown -- LordHavoc Senior Editor for http://www.gamevisions.com A member of the Brotherhood of The Axe game clan. Author of DarkPlaces Quake1 engine and mod ( http://darkplaces.gamevisions.com/ ) "War does not prove who is right, it proves who is left." - Unknown _______________________________________________ twilight-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/twilight-devel
