Hello all,
Just noticed this in twilight TODO:
- Damm can demonstrate lightmap corruption consistantly with certain
maps at certain times. He can't reproduce it at will, but it does
happen.
Don't know if it helps, but I've encountered a similar problem a while
ago when I removed the following lines from GL_BuildLightmaps (they
looked really stupid to me):
if (!gl_texsort.value)
GL_SelectTexture(TEXTURE1_ARB);
... upload all lightmaps ...
if (!gl_texsort.value)
GL_SelectTexture(TEXTURE0_ARB);
After that, a guy with a Matrox card reported lightmap corruption
happening after mapchange every now and then. I put the code back and
the problem went away.
Might this weird switch to mtex enum 1 and then back to 0 be a
workaround for this strange lightmap bug that only happens on certain vid
cards?
--
Regards,
Tonik
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