On 08/05/2013 09:40 AM, Simon Glass wrote:
...
> Yes I think we should fix the problem properly rather than just revert.
> I will take a look.

How long will fixing it properly take?

I've already received at least a couple reports from people outside
NVIDIA and a couple from people inside NVIDIA who have been hit by this
bug. Surely a revert-first-so-people-can-do-other-work approach is
better so as to reduce the impact of this bug, unless you're planning on
providing the fix in the same time-scale as a revert would take? (and
the window on doing that has *long* gone). This is certainly the
approach we use internally at NVIDIA for serious regressions like this.
Reverting the revert once the real fix is available is trivial with git.
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