If the splash file doesn't exist, the booting stops bricking the boards. Check return value of prepare function and stop decoding the logo data if splash prepare stage failed.
Signed-off-by: Anatolij Gustschin <ag...@denx.de> --- drivers/video/cfb_console.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/drivers/video/cfb_console.c b/drivers/video/cfb_console.c index c0b1b8d..a4cbc44 100644 --- a/drivers/video/cfb_console.c +++ b/drivers/video/cfb_console.c @@ -1861,14 +1861,16 @@ static void *video_logo(void) __maybe_unused int y_off = 0; __maybe_unused ulong addr; __maybe_unused char *s; - __maybe_unused int len, space; + __maybe_unused int len, ret, space; splash_get_pos(&video_logo_xpos, &video_logo_ypos); #ifdef CONFIG_SPLASH_SCREEN s = getenv("splashimage"); if (s != NULL) { - splash_screen_prepare(); + ret = splash_screen_prepare(); + if (ret < 0) + return video_fb_address; addr = simple_strtoul(s, NULL, 16); if (video_display_bitmap(addr, -- 2.7.4 _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot