Minkyu Kang <proms...@gmail.com> wrote on 2011/01/04 12:02:29: > > Dear Joakim Tjernlund, > > On 4 January 2011 19:31, Joakim Tjernlund <joakim.tjernl...@transmode.se> > wrote: > > Minkyu Kang <proms...@gmail.com> wrote on 2011/01/04 11:04:57: > >> > >> Dear Joakim Tjernlund, > >> > >> On 4 January 2011 18:49, Joakim Tjernlund <joakim.tjernl...@transmode.se> > >> wrote: > >> >> > >> >> Need to check that location is valid on RAM before the fixup. > >> > > >> > Why this change? The [PATCH RFC] armv7: fixloop: don't fixup if location > >> > is NULL > >> > should be what you need. > >> > >> Some bss variables are initialized to 0xffffffff in my test case. > >> In this case we should skip the fixup too. > >> So, I make v2 patch for check it. > > > > 0xffffffff? What variables? Feels like a some other bug to me. > > It's DRAM initial variable.
what does that mean? initial value of the whole DRAM? With such low level of detail one cannot do much and now I am travelling a few days so no help from me. In either case it feels like another bug and playing games with fixup isn't the right solution. Jocke _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot