Minkyu Kang <proms...@gmail.com> wrote on 2011/01/04 12:02:29:
>
> Dear Joakim Tjernlund,
>
> On 4 January 2011 19:31, Joakim Tjernlund <joakim.tjernl...@transmode.se> 
> wrote:
> > Minkyu Kang <proms...@gmail.com> wrote on 2011/01/04 11:04:57:
> >>
> >> Dear Joakim Tjernlund,
> >>
> >> On 4 January 2011 18:49, Joakim Tjernlund <joakim.tjernl...@transmode.se> 
> >> wrote:
> >> >>
> >> >> Need to check that location is valid on RAM before the fixup.
> >> >
> >> > Why this change? The [PATCH RFC] armv7: fixloop: don't fixup if location 
> >> > is NULL
> >> > should be what you need.
> >>
> >> Some bss variables are initialized to 0xffffffff in my test case.
> >> In this case we should skip the fixup too.
> >> So, I make v2 patch for check it.
> >
> > 0xffffffff? What variables? Feels like a some other bug to me.
>
> It's DRAM initial variable.

what does that mean? initial value of the whole DRAM?
With such low level of detail one cannot do much and now
I am travelling a few days so no help from me.
In either case it feels like another bug and playing games with fixup
isn't the right solution.

 Jocke

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