By default several types of splash locations are supported and the user can select one of them through environment var (splashsource).
However the devpart is still hardcoded and we cannot change it from the environment. This patch add the support of "splashdevpart" which allow the user to set the devpart though this environment variable. Example: image located in splashscreen partition (MMC as raw) ``` splashsource=mmc_raw splashdevpart=0#splashscreen ``` Reviewed-by: Simon Glass <s...@chromium.org> Signed-off-by: Julien Masson <jmas...@baylibre.com> --- Changes in v2: - rename local var env_splashdevpart_value to devpart common/splash_source.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/common/splash_source.c b/common/splash_source.c index 68c9fa371b..a260137619 100644 --- a/common/splash_source.c +++ b/common/splash_source.c @@ -448,6 +448,7 @@ int splash_source_load(struct splash_location *locations, uint size) { struct splash_location *splash_location; char *env_splashimage_value; + char *devpart; u32 bmp_load_addr; env_splashimage_value = env_get("splashimage"); @@ -464,6 +465,10 @@ int splash_source_load(struct splash_location *locations, uint size) if (!splash_location) return -EINVAL; + devpart = env_get("splashdevpart"); + if (devpart) + splash_location->devpart = devpart; + if (splash_location->flags == SPLASH_STORAGE_RAW) return splash_load_raw(splash_location, bmp_load_addr); else if (splash_location->flags == SPLASH_STORAGE_FS) -- 2.37.3