A scene is a single screen within an expo. It is possible to move between scenes but only one can be displayed at once.
Add a basic implementation. Signed-off-by: Simon Glass <s...@chromium.org> --- boot/scene.c | 385 ++++++++++++++++++++++++++++++++++++++++++ boot/scene_internal.h | 123 ++++++++++++++ 2 files changed, 508 insertions(+) create mode 100644 boot/scene.c create mode 100644 boot/scene_internal.h diff --git a/boot/scene.c b/boot/scene.c new file mode 100644 index 00000000000..cc0e7f58da0 --- /dev/null +++ b/boot/scene.c @@ -0,0 +1,385 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * Implementation of a scene, a collection of text/image/menu items in an expo + * + * Copyright 2022 Google LLC + * Written by Simon Glass <s...@chromium.org> + */ + +#include <common.h> +#include <dm.h> +#include <expo.h> +#include <malloc.h> +#include <mapmem.h> +#include <video.h> +#include <video_console.h> +#include <linux/input.h> +#include "scene_internal.h" + +uint resolve_id(struct expo *exp, uint id) +{ + if (!id) + id = exp->next_id++; + else if (id >= exp->next_id) + exp->next_id = id + 1; + + return id; +} + +int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp) +{ + struct scene *scn; + + scn = calloc(1, sizeof(struct scene)); + if (!scn) + return log_msg_ret("expo", -ENOMEM); + scn->name = strdup(name); + if (!scn->name) { + free(scn); + return log_msg_ret("name", -ENOMEM); + } + + INIT_LIST_HEAD(&scn->obj_head); + scn->id = resolve_id(exp, id); + scn->expo = exp; + list_add_tail(&scn->sibling, &exp->scene_head); + + *scnp = scn; + + return scn->id; +} + +void scene_obj_destroy(struct scene_obj *obj) +{ + if (obj->type == SCENEOBJT_MENU) + scene_menu_destroy((struct scene_obj_menu *)obj); + free(obj->name); + free(obj); +} + +void scene_destroy(struct scene *scn) +{ + struct scene_obj *obj, *next; + + list_for_each_entry_safe(obj, next, &scn->obj_head, sibling) + scene_obj_destroy(obj); + + free(scn->name); + free(scn->title); + free(scn); +} + +int scene_title_set(struct scene *scn, const char *title) +{ + free(scn->title); + scn->title = strdup(title); + if (!scn->title) + return log_msg_ret("tit", -ENOMEM); + + return 0; +} + +int scene_obj_count(struct scene *scn) +{ + struct scene_obj *obj; + int count = 0; + + list_for_each_entry(obj, &scn->obj_head, sibling) + count++; + + return count; +} + +void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type) +{ + struct scene_obj *obj; + + list_for_each_entry(obj, &scn->obj_head, sibling) { + if (obj->id == id && + (type == SCENEOBJT_NONE || obj->type == type)) + return obj; + } + + return NULL; +} + +int scene_obj_add(struct scene *scn, const char *name, uint id, + enum scene_obj_t type, uint size, struct scene_obj **objp) +{ + struct scene_obj *obj; + + obj = calloc(1, size); + if (!obj) + return log_msg_ret("obj", -ENOMEM); + obj->name = strdup(name); + if (!obj->name) { + free(obj); + return log_msg_ret("name", -ENOMEM); + } + + obj->id = resolve_id(scn->expo, id); + obj->scene = scn; + obj->type = type; + list_add_tail(&obj->sibling, &scn->obj_head); + *objp = obj; + + return obj->id; +} + +int scene_img_add(struct scene *scn, const char *name, uint id, char *data, + struct scene_obj_img **imgp) +{ + struct scene_obj_img *img; + int ret; + + ret = scene_obj_add(scn, name, id, SCENEOBJT_IMAGE, + sizeof(struct scene_obj_img), + (struct scene_obj **)&img); + if (ret < 0) + return log_msg_ret("obj", -ENOMEM); + + img->data = data; + + if (imgp) + *imgp = img; + + return img->obj.id; +} + +int scene_txt_add(struct scene *scn, const char *name, uint id, char *str, + struct scene_obj_txt **txtp) +{ + struct scene_obj_txt *txt; + int ret; + + ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT, + sizeof(struct scene_obj_txt), + (struct scene_obj **)&txt); + if (ret < 0) + return log_msg_ret("obj", -ENOMEM); + + txt->str = str; + + if (txtp) + *txtp = txt; + + return txt->obj.id; +} + +int scene_txt_set_font(struct scene *scn, uint id, const char *font_name, + uint font_size) +{ + struct scene_obj_txt *txt; + + txt = scene_obj_find(scn, id, SCENEOBJT_TEXT); + if (!txt) + return log_msg_ret("find", -ENOENT); + txt->font_name = font_name; + txt->font_size = font_size; + + return 0; +} + +int scene_obj_set_pos(struct scene *scn, uint id, int x, int y) +{ + struct scene_obj *obj; + + obj = scene_obj_find(scn, id, SCENEOBJT_NONE); + if (!obj) + return log_msg_ret("find", -ENOENT); + obj->x = x; + obj->y = y; + if (obj->type == SCENEOBJT_MENU) + scene_menu_arrange(scn, (struct scene_obj_menu *)obj); + + return 0; +} + +int scene_obj_set_hide(struct scene *scn, uint id, bool hide) +{ + struct scene_obj *obj; + + obj = scene_obj_find(scn, id, SCENEOBJT_NONE); + if (!obj) + return log_msg_ret("find", -ENOENT); + obj->hide = hide; + + return 0; +} + +int scene_obj_get_hw(struct scene *scn, uint id, int *widthp) +{ + struct scene_obj *obj; + + obj = scene_obj_find(scn, id, SCENEOBJT_NONE); + if (!obj) + return log_msg_ret("find", -ENOENT); + + switch (obj->type) { + case SCENEOBJT_NONE: + case SCENEOBJT_MENU: + break; + case SCENEOBJT_IMAGE: { + struct scene_obj_img *img = (struct scene_obj_img *)obj; + ulong width, height; + uint bpix; + + video_bmp_get_info(img->data, &width, &height, &bpix); + if (widthp) + *widthp = width; + return height; + } + case SCENEOBJT_TEXT: { + struct scene_obj_txt *txt = (struct scene_obj_txt *)obj; + struct expo *exp = scn->expo; + + if (widthp) + *widthp = 16; /* fake value for now */ + if (txt->font_size) + return txt->font_size; + if (exp->display) + return video_default_font_height(exp->display); + + /* use a sensible default */ + return 16; + } + } + + return 0; +} + +/** + * scene_obj_render() - Render an object + * + */ +static int scene_obj_render(struct scene_obj *obj, bool text_mode) +{ + struct scene *scn = obj->scene; + struct expo *exp = scn->expo; + struct udevice *cons, *dev = exp->display; + int x, y, ret; + + cons = NULL; + if (!text_mode) { + ret = device_find_first_child_by_uclass(dev, + UCLASS_VIDEO_CONSOLE, + &cons); + } + + x = obj->x; + y = obj->y; + + switch (obj->type) { + case SCENEOBJT_NONE: + break; + case SCENEOBJT_IMAGE: { + struct scene_obj_img *img = (struct scene_obj_img *)obj; + + if (!cons) + return -ENOTSUPP; + ret = video_bmp_display(dev, map_to_sysmem(img->data), x, y, + true); + if (ret < 0) + return log_msg_ret("img", ret); + break; + } + case SCENEOBJT_TEXT: { + struct scene_obj_txt *txt = (struct scene_obj_txt *)obj; + + if (!cons) + return -ENOTSUPP; + + if (txt->font_name || txt->font_size) { + ret = vidconsole_select_font(cons, + txt->font_name, + txt->font_size); + } else { + ret = vidconsole_select_font(cons, NULL, 0); + } + if (ret && ret != -ENOSYS) + return log_msg_ret("font", ret); + vidconsole_set_cursor_pos(cons, x, y); + vidconsole_put_string(cons, txt->str); + break; + } + case SCENEOBJT_MENU: { + struct scene_obj_menu *menu = (struct scene_obj_menu *)obj; + /* + * With a vidconsole, the text and item pointer are rendered as + * normal objects so we don't need to do anything here. The menu + * simply controls where they are positioned. + */ + if (cons) + return -ENOTSUPP; + + ret = scene_menu_display(menu); + if (ret < 0) + return log_msg_ret("img", ret); + + break; + } + } + + return 0; +} + +int scene_arrange(struct scene *scn) +{ + struct scene_obj *obj; + int ret; + + list_for_each_entry(obj, &scn->obj_head, sibling) { + if (obj->type == SCENEOBJT_MENU) { + struct scene_obj_menu *menu; + + menu = (struct scene_obj_menu *)obj, + ret = scene_menu_arrange(scn, menu); + if (ret) + return log_msg_ret("arr", ret); + } + } + + return 0; +} + +int scene_render(struct scene *scn) +{ + struct expo *exp = scn->expo; + struct scene_obj *obj; + int ret; + + list_for_each_entry(obj, &scn->obj_head, sibling) { + if (!obj->hide) { + ret = scene_obj_render(obj, exp->text_mode); + if (ret && ret != -ENOTSUPP) + return log_msg_ret("ren", ret); + } + } + + return 0; +} + +int scene_send_key(struct scene *scn, int key, struct expo_action *event) +{ + struct scene_obj *obj; + int ret; + + list_for_each_entry(obj, &scn->obj_head, sibling) { + if (obj->type == SCENEOBJT_MENU) { + struct scene_obj_menu *menu; + + menu = (struct scene_obj_menu *)obj, + ret = scene_menu_send_key(scn, menu, key, event); + if (ret) + return log_msg_ret("key", ret); + + /* only allow one menu */ + ret = scene_menu_arrange(scn, menu); + if (ret) + return log_msg_ret("arr", ret); + break; + } + } + + return 0; +} diff --git a/boot/scene_internal.h b/boot/scene_internal.h new file mode 100644 index 00000000000..e8fd765811e --- /dev/null +++ b/boot/scene_internal.h @@ -0,0 +1,123 @@ +/* SPDX-License-Identifier: GPL-2.0+ */ +/* + * Internal header file for scenes + * + * Copyright 2022 Google LLC + * Written by Simon Glass <s...@chromium.org> + */ + +#ifndef __SCENE_INTERNAL_H +#define __SCENE_INTERNAL_H + +/** + * expo_lookup_scene_id() - Look up a scene ID + * + * @exp: Expo to use + * @id: scene ID to look up + * Returns: Scene for that ID, or NULL if none + */ +struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id); + +/** + * resolve_id() - Automatically allocate an ID if needed + * + * @exp: Expo to use + * @id: ID to use, or 0 to auto-allocate one + * @return: Either @id, or the auto-allocated ID + */ +uint resolve_id(struct expo *exp, uint id); + +/** + * scene_obj_find() - Find an object in a scene + * + * Note that @type is used to restrict the search when the object type is known. + * If any type is acceptable, set @type to SCENEOBJT_NONE + * + * @scn: Scene to search + * @id: ID of object to find + * @type: Type of the object, or SCENEOBJT_NONE to match any type + */ +void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type); + +/** + * scene_obj_add() - Add a new object to a scene + * + * @scn: Scene to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new object (0 to allocate one) + * @type: Type of object to add + * @size: Size to allocate for the object, in bytes + * @objp: Returns a pointer to the new object (must not be NULL) + * Returns: ID number for the object (generally @id), or -ve on error + */ +int scene_obj_add(struct scene *scn, const char *name, uint id, + enum scene_obj_t type, uint size, struct scene_obj **objp); + +/** + * scene_menu_arrange() - Set the position of things in the menu + * + * This updates any items associated with a menu to make sure they are + * positioned correctly relative to the menu. It also selects the first item + * if not already done + * + * @scn: Scene to update + * @menu: Menu to process + */ +int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu); + +/** + * scene_menu_send_key() - Send a key to a menu for processing + * + * @scn: Scene to use + * @menu: Menu to use + * @key: Key code to send (KEY_...) + * @event: Place to put any event which is generated by the key + * @return 0 if OK, -ENOTTY if there is no current menu item, other -ve on other + * error + */ +int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key, + struct expo_action *event); + +/** + * scene_menu_destroy() - Destroy a menu in a scene + * + * @scn: Scene to destroy + */ +void scene_menu_destroy(struct scene_obj_menu *menu); + +/** + * scene_menu_display() - Display a menu as text + * + * @menu: Menu to display + * @return 0 if OK, -ENOENT if @id is invalid + */ +int scene_menu_display(struct scene_obj_menu *menu); + +/** + * scene_destroy() - Destroy a scene and all its memory + * + * @scn: Scene to destroy + */ +void scene_destroy(struct scene *scn); + +/** + * scene_render() - Render a scene + * + * This is called from expo_render() + * + * @scn: Scene to render + * Returns: 0 if OK, -ve on error + */ +int scene_render(struct scene *scn); + +/** + * scene_send_key() - set a keypress to a scene + * + * @scn: Scene to receive the key + * @key: Key to send (KEYCODE_UP) + * @event: Returns resulting event from this keypress + * Returns: 0 if OK, -ve on error + */ +int scene_send_key(struct scene *scn, int key, struct expo_action *event); + +#endif /* __SCENE_INTERNAL_H */ -- 2.38.0.413.g74048e4d9e-goog