Let's report the video damage when we draw a bitmap on the screen. This way we can later lazily flush only relevant regions to hardware.
Signed-off-by: Alexander Graf <ag...@csgraf.de> Reported-by: Da Xue <da@libre.computer> --- drivers/video/video_bmp.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/video/video_bmp.c b/drivers/video/video_bmp.c index 6188a13e44..7dc5b011a8 100644 --- a/drivers/video/video_bmp.c +++ b/drivers/video/video_bmp.c @@ -424,6 +424,8 @@ int video_bmp_display(struct udevice *dev, ulong bmp_image, int x, int y, break; }; + video_damage(dev, x, y, width, height); + /* Find the position of the top left of the image in the framebuffer */ fb = (uchar *)(priv->fb + y * priv->line_length + x * bpix / 8); ret = video_sync_copy(dev, start, fb); -- 2.37.1 (Apple Git-137.1)