Let's report the video damage when we draw a bitmap on the screen. This
way we can later lazily flush only relevant regions to hardware.

Signed-off-by: Alexander Graf <ag...@csgraf.de>
Reported-by: Da Xue <da@libre.computer>
---
 drivers/video/video_bmp.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/drivers/video/video_bmp.c b/drivers/video/video_bmp.c
index 6188a13e44..7dc5b011a8 100644
--- a/drivers/video/video_bmp.c
+++ b/drivers/video/video_bmp.c
@@ -424,6 +424,8 @@ int video_bmp_display(struct udevice *dev, ulong bmp_image, 
int x, int y,
                break;
        };
 
+       video_damage(dev, x, y, width, height);
+
        /* Find the position of the top left of the image in the framebuffer */
        fb = (uchar *)(priv->fb + y * priv->line_length + x * bpix / 8);
        ret = video_sync_copy(dev, start, fb);
-- 
2.37.1 (Apple Git-137.1)

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