Add some tests for the expo, including setting up and rendering an expo.

Signed-off-by: Simon Glass <s...@chromium.org>
---

(no changes since v2)

Changes in v2:
- Drop the _add suffix on expo creation function
- Put strings in a separate structure referenced by ID

 test/boot/Makefile |   2 +
 test/boot/expo.c   | 539 +++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 541 insertions(+)
 create mode 100644 test/boot/expo.c

diff --git a/test/boot/Makefile b/test/boot/Makefile
index d724629d3b0..22ed61c8fa0 100644
--- a/test/boot/Makefile
+++ b/test/boot/Makefile
@@ -5,6 +5,8 @@
 obj-$(CONFIG_BOOTSTD) += bootdev.o bootstd_common.o bootflow.o bootmeth.o
 obj-$(CONFIG_FIT) += image.o
 
+obj-$(CONFIG_EXPO) += expo.o
+
 ifdef CONFIG_OF_LIVE
 obj-$(CONFIG_BOOTMETH_VBE_SIMPLE) += vbe_simple.o
 endif
diff --git a/test/boot/expo.c b/test/boot/expo.c
new file mode 100644
index 00000000000..7104dff05e8
--- /dev/null
+++ b/test/boot/expo.c
@@ -0,0 +1,539 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <s...@chromium.org>
+ */
+
+#include <common.h>
+#include <dm.h>
+#include <expo.h>
+#include <menu.h>
+#include <video.h>
+#include <linux/input.h>
+#include <test/suites.h>
+#include <test/ut.h>
+#include "bootstd_common.h"
+#include "../../boot/scene_internal.h"
+
+enum {
+       /* scenes */
+       SCENE1          = 7,
+       SCENE2,
+
+       /* objects */
+       OBJ_LOGO,
+       OBJ_TEXT,
+       OBJ_TEXT2,
+       OBJ_MENU,
+       OBJ_MENU_TITLE,
+
+       /* strings */
+       STR_TEXT,
+       STR_TEXT2,
+       STR_MENU_TITLE,
+       STR_POINTER_TEXT,
+
+       STR_ITEM1_LABEL,
+       STR_ITEM1_DESC,
+       STR_ITEM1_KEY,
+       STR_ITEM1_PREVIEW,
+
+       STR_ITEM2_LABEL,
+       STR_ITEM2_DESC,
+       STR_ITEM2_KEY,
+       STR_ITEM2_PREVIEW,
+
+       /* menu items */
+       ITEM1,
+       ITEM1_LABEL,
+       ITEM1_DESC,
+       ITEM1_KEY,
+       ITEM1_PREVIEW,
+
+       ITEM2,
+       ITEM2_LABEL,
+       ITEM2_DESC,
+       ITEM2_KEY,
+       ITEM2_PREVIEW,
+
+       /* pointer to current item */
+       POINTER_TEXT,
+};
+
+#define BAD_POINTER    ((void *)1)
+
+/* names for various things */
+#define EXPO_NAME      "my menus"
+#define SCENE_NAME1    "main"
+#define SCENE_NAME2    "second"
+#define SCENE_TITLE    "Main Menu"
+#define LOGO_NAME      "logo"
+
+/* Check base expo support */
+static int expo_base(struct unit_test_state *uts)
+{
+       struct udevice *dev;
+       struct expo *exp;
+       ulong start_mem;
+       char name[100];
+       int i;
+
+       ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+       start_mem = ut_check_free();
+
+       exp = NULL;
+       strcpy(name, EXPO_NAME);
+       ut_assertok(expo_new(name, NULL, &exp));
+       *name = '\0';
+       ut_assertnonnull(exp);
+       ut_asserteq(0, exp->scene_id);
+       ut_asserteq(0, exp->next_id);
+
+       /* Make sure the name was allocated */
+       ut_assertnonnull(exp->name);
+       ut_asserteq_str(EXPO_NAME, exp->name);
+
+       ut_assertok(expo_set_display(exp, dev));
+       expo_destroy(exp);
+       ut_assertok(ut_check_delta(start_mem));
+
+       /* test handling out-of-memory conditions */
+       for (i = 0; i < 2; i++) {
+               struct expo *exp2;
+
+               malloc_enable_testing(i);
+               exp2 = BAD_POINTER;
+               ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2));
+               ut_asserteq_ptr(BAD_POINTER, exp2);
+               malloc_disable_testing();
+       }
+
+       return 0;
+}
+BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene */
+static int expo_scene(struct unit_test_state *uts)
+{
+       struct scene *scn;
+       struct expo *exp;
+       ulong start_mem;
+       char name[100];
+       int id;
+
+       start_mem = ut_check_free();
+
+       ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+
+       scn = NULL;
+       ut_asserteq(0, exp->next_id);
+       strcpy(name, SCENE_NAME1);
+       id = scene_new(exp, name, SCENE1, &scn);
+       *name = '\0';
+       ut_assertnonnull(scn);
+       ut_asserteq(SCENE1, id);
+       ut_asserteq(SCENE1 + 1, exp->next_id);
+       ut_asserteq_ptr(exp, scn->expo);
+
+       /* Make sure the name was allocated */
+       ut_assertnonnull(scn->name);
+       ut_asserteq_str(SCENE_NAME1, scn->name);
+
+       /* Set the title */
+       strcpy(name, SCENE_TITLE);
+       ut_assertok(scene_title_set(scn, name));
+       *name = '\0';
+       ut_assertnonnull(scn->title);
+       ut_asserteq_str(SCENE_TITLE, scn->title);
+
+       /* Use an allocated ID */
+       scn = NULL;
+       id = scene_new(exp, SCENE_NAME2, 0, &scn);
+       ut_assertnonnull(scn);
+       ut_asserteq(SCENE2, id);
+       ut_asserteq(SCENE2 + 1, exp->next_id);
+       ut_asserteq_ptr(exp, scn->expo);
+
+       ut_asserteq_str(SCENE_NAME2, scn->name);
+
+       expo_destroy(exp);
+
+       ut_assertok(ut_check_delta(start_mem));
+
+       return 0;
+}
+BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with objects */
+static int expo_object(struct unit_test_state *uts)
+{
+       struct scene_obj_img *img;
+       struct scene_obj_txt *txt;
+       struct scene *scn;
+       struct expo *exp;
+       ulong start_mem;
+       char name[100];
+       char *data;
+       int id;
+
+       start_mem = ut_check_free();
+
+       ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+       id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+       ut_assert(id > 0);
+
+       ut_asserteq(0, scene_obj_count(scn));
+
+       data = NULL;
+       strcpy(name, LOGO_NAME);
+       id = scene_img(scn, name, OBJ_LOGO, data, &img);
+       ut_assert(id > 0);
+       *name = '\0';
+       ut_assertnonnull(img);
+       ut_asserteq(OBJ_LOGO, id);
+       ut_asserteq(OBJ_LOGO + 1, exp->next_id);
+       ut_asserteq_ptr(scn, img->obj.scene);
+       ut_asserteq(SCENEOBJT_IMAGE, img->obj.type);
+
+       ut_asserteq_ptr(data, img->data);
+
+       /* Make sure the name was allocated */
+       ut_assertnonnull(scn->name);
+       ut_asserteq_str(SCENE_NAME1, scn->name);
+
+       ut_asserteq(1, scene_obj_count(scn));
+
+       id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
+       ut_assert(id > 0);
+       ut_assertnonnull(txt);
+       ut_asserteq(OBJ_TEXT, id);
+       ut_asserteq(SCENEOBJT_TEXT, txt->obj.type);
+       ut_asserteq(2, scene_obj_count(scn));
+
+       /* Check passing NULL as the final parameter */
+       id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string",
+                          NULL);
+       ut_assert(id > 0);
+       ut_asserteq(3, scene_obj_count(scn));
+
+       expo_destroy(exp);
+
+       ut_assertok(ut_check_delta(start_mem));
+
+       return 0;
+}
+BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check setting object attributes */
+static int expo_object_attr(struct unit_test_state *uts)
+{
+       struct scene_obj_menu *menu;
+       struct scene_obj_img *img;
+       struct scene_obj_txt *txt;
+       struct scene *scn;
+       struct expo *exp;
+       ulong start_mem;
+       char name[100];
+       char *data;
+       int id;
+
+       start_mem = ut_check_free();
+
+       ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+       id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+       ut_assert(id > 0);
+
+       data = NULL;
+       id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img);
+       ut_assert(id > 0);
+
+       ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
+       ut_asserteq(123, img->obj.x);
+       ut_asserteq(456, img->obj.y);
+
+       ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
+
+       id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
+       ut_assert(id > 0);
+
+       strcpy(name, "font2");
+       ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42));
+       ut_asserteq_ptr(name, txt->font_name);
+       ut_asserteq(42, txt->font_size);
+
+       ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42));
+
+       id = scene_menu(scn, "main", OBJ_MENU, &menu);
+       ut_assert(id > 0);
+
+       ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT));
+
+       ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT));
+       ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2));
+
+       expo_destroy(exp);
+
+       ut_assertok(ut_check_delta(start_mem));
+
+       return 0;
+}
+BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with a menu */
+static int expo_object_menu(struct unit_test_state *uts)
+{
+       struct scene_obj_menu *menu;
+       struct scene_menitem *item;
+       int id, label_id, desc_id, key_id, pointer_id, preview_id;
+       struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
+       struct scene *scn;
+       struct expo *exp;
+       ulong start_mem;
+
+       start_mem = ut_check_free();
+
+       ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+       id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+       ut_assert(id > 0);
+
+       id = scene_menu(scn, "main", OBJ_MENU, &menu);
+       ut_assert(id > 0);
+       ut_assertnonnull(menu);
+       ut_asserteq(OBJ_MENU, id);
+       ut_asserteq(SCENEOBJT_MENU, menu->obj.type);
+       ut_asserteq(0, menu->title_id);
+       ut_asserteq(0, menu->pointer_id);
+
+       ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+       ut_asserteq(50, menu->obj.x);
+       ut_asserteq(400, menu->obj.y);
+
+       id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
+                          "Main Menu", &tit);
+       ut_assert(id > 0);
+       ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+       ut_asserteq(OBJ_MENU_TITLE, menu->title_id);
+
+       pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT,
+                                  STR_POINTER_TEXT, ">", &ptr);
+       ut_assert(pointer_id > 0);
+
+       ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+       ut_asserteq(POINTER_TEXT, menu->pointer_id);
+
+       label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL,
+                                "Play", &name1);
+       ut_assert(label_id > 0);
+
+       desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC,
+                               "Lord Melchett", &desc1);
+       ut_assert(desc_id > 0);
+
+       key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
+                              &key1);
+       ut_assert(key_id > 0);
+
+       preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW,
+                                  STR_ITEM1_PREVIEW, "(preview1)", &prev1);
+       ut_assert(preview_id > 0);
+
+       id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY,
+                           ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item);
+       ut_asserteq(ITEM1, id);
+       ut_asserteq(id, item->id);
+       ut_asserteq(key_id, item->key_id);
+       ut_asserteq(label_id, item->label_id);
+       ut_asserteq(desc_id, item->desc_id);
+       ut_asserteq(preview_id, item->preview_id);
+
+       /* adding an item should cause the first item to become current */
+       ut_asserteq(id, menu->cur_item_id);
+
+       /* the title should be at the top */
+       ut_asserteq(menu->obj.x, tit->obj.x);
+       ut_asserteq(menu->obj.y, tit->obj.y);
+
+       /* the first item should be next */
+       ut_asserteq(menu->obj.x, name1->obj.x);
+       ut_asserteq(menu->obj.y + 32, name1->obj.y);
+
+       ut_asserteq(menu->obj.x + 230, key1->obj.x);
+       ut_asserteq(menu->obj.y + 32, key1->obj.y);
+
+       ut_asserteq(menu->obj.x + 200, ptr->obj.x);
+       ut_asserteq(menu->obj.y + 32, ptr->obj.y);
+
+       ut_asserteq(menu->obj.x + 280, desc1->obj.x);
+       ut_asserteq(menu->obj.y + 32, desc1->obj.y);
+
+       ut_asserteq(-4, prev1->obj.x);
+       ut_asserteq(menu->obj.y + 32, prev1->obj.y);
+       ut_asserteq(false, prev1->obj.hide);
+
+       expo_destroy(exp);
+
+       ut_assertok(ut_check_delta(start_mem));
+
+       return 0;
+}
+BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check rendering a scene */
+static int expo_render_image(struct unit_test_state *uts)
+{
+       struct scene_obj_menu *menu;
+       struct scene *scn, *scn2;
+       struct expo_action act;
+       struct scene_obj *obj;
+       struct udevice *dev;
+       struct expo *exp;
+       int id;
+
+       console_record_reset_enable();
+       ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+       ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+       id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+       ut_assert(id > 0);
+       ut_assertok(expo_set_display(exp, dev));
+
+       id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL);
+       ut_assert(id > 0);
+       ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20));
+
+       id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL);
+       ut_assert(id > 0);
+       ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular",
+                                      40));
+       ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100));
+
+       id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string",
+                          NULL);
+       ut_assert(id > 0);
+       ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular",
+                                      60));
+       ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600));
+
+       id = scene_menu(scn, "main", OBJ_MENU, &menu);
+       ut_assert(id > 0);
+
+       id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
+                          "Main Menu", NULL);
+       ut_assert(id > 0);
+       ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+
+       id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">",
+                          NULL);
+       ut_assert(id > 0);
+       ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+
+       id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play",
+                          NULL);
+       ut_assert(id > 0);
+       id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC,
+                          "Lord Melchett", NULL);
+       ut_assert(id > 0);
+       id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
+                          NULL);
+       ut_assert(id > 0);
+       id = scene_img(scn, "item1-preview", ITEM1_PREVIEW,
+                      video_get_u_boot_logo(), NULL);
+       id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY,
+                           ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL);
+       ut_assert(id > 0);
+
+       id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now",
+                          NULL);
+       ut_assert(id > 0);
+       id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC,
+                          "Lord Percy", NULL);
+       ut_assert(id > 0);
+       id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2",
+                          NULL);
+       ut_assert(id > 0);
+       id = scene_img(scn, "item2-preview", ITEM2_PREVIEW,
+                      video_get_u_boot_logo(), NULL);
+       ut_assert(id > 0);
+
+       id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY,
+                           ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL);
+       ut_assert(id > 0);
+
+       ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+
+       scn2 = expo_lookup_scene_id(exp, SCENE1);
+       ut_asserteq_ptr(scn, scn2);
+       scn2 = expo_lookup_scene_id(exp, SCENE2);
+       ut_assertnull(scn2);
+
+       /* render without a scene */
+       ut_asserteq(-ECHILD, expo_render(exp));
+
+       /* render it */
+       expo_set_scene_id(exp, SCENE1);
+       ut_assertok(expo_render(exp));
+
+       /* move down */
+       ut_assertok(expo_send_key(exp, BKEY_DOWN));
+
+       ut_assertok(expo_action_get(exp, &act));
+
+       ut_asserteq(EXPOACT_POINT, act.type);
+       ut_asserteq(ITEM2, act.select.id);
+       ut_assertok(expo_render(exp));
+
+       /* make sure only the preview for the second item is shown */
+       obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
+       ut_asserteq(true, obj->hide);
+
+       obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
+       ut_asserteq(false, obj->hide);
+
+       /* select it */
+       ut_assertok(expo_send_key(exp, BKEY_SELECT));
+
+       ut_assertok(expo_action_get(exp, &act));
+       ut_asserteq(EXPOACT_SELECT, act.type);
+       ut_asserteq(ITEM2, act.select.id);
+
+       /* make sure the action doesn't come again */
+       ut_asserteq(-EAGAIN, expo_action_get(exp, &act));
+
+       /* make sure there was no console output */
+       ut_assert_console_end();
+
+       /* now try in text mode */
+       exp_set_text_mode(exp, true);
+       ut_assertok(expo_render(exp));
+
+       ut_assert_nextline("U-Boot    :    Boot Menu");
+       ut_assert_nextline("%s", "");
+       ut_assert_nextline("Main Menu");
+       ut_assert_nextline("%s", "");
+       ut_assert_nextline("       1  Play        Lord Melchett");
+       ut_assert_nextline("  >    2  Now         Lord Percy");
+
+       /* Move back up to the first item */
+       ut_assertok(expo_send_key(exp, BKEY_UP));
+
+       ut_assertok(expo_action_get(exp, &act));
+
+       ut_asserteq(EXPOACT_POINT, act.type);
+       ut_asserteq(ITEM1, act.select.id);
+
+       ut_assertok(expo_render(exp));
+       ut_assert_nextline("U-Boot    :    Boot Menu");
+       ut_assert_nextline("%s", "");
+       ut_assert_nextline("Main Menu");
+       ut_assert_nextline("%s", "");
+       ut_assert_nextline("  >    1  Play        Lord Melchett");
+       ut_assert_nextline("       2  Now         Lord Percy");
+
+       ut_assert_console_end();
+
+       expo_destroy(exp);
+
+       return 0;
+}
+BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
-- 
2.39.0.314.g84b9a713c41-goog

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