On Mon, 21 Aug 2023 at 12:13, Alper Nebi Yasak <alpernebiya...@gmail.com> wrote: > > Now that we have video damage tracking, try to reduce the SDL display > work by copying only the updated regions onto the SDL texture instead of > the entire framebuffer. We still have to do RenderClear and RenderCopy > the whole texture onto the renderer, but that allegedly happens in the > GPU. > > Signed-off-by: Alper Nebi Yasak <alpernebiya...@gmail.com> > --- > The second half of copy_to_texture is untested. > > arch/sandbox/cpu/sdl.c | 25 +++++++++++++++++-------- > arch/sandbox/include/asm/sdl.h | 9 +++++++-- > drivers/video/sandbox_sdl.c | 16 +++++++++++++++- > 3 files changed, 39 insertions(+), 11 deletions(-) >
Reviewed-by: Simon Glass <s...@chromium.org>