Hi Simon,

On 29.08.23 00:08, Simon Glass wrote:
Hi Alex,

On Mon, 28 Aug 2023 at 14:24, Alexander Graf <ag...@csgraf.de> wrote:

On 28.08.23 19:54, Simon Glass wrote:
Hi Alex,

On Wed, 23 Aug 2023 at 02:56, Alexander Graf <ag...@csgraf.de> wrote:
Hey Simon,

On 22.08.23 20:56, Simon Glass wrote:
Hi Alex,

On Tue, 22 Aug 2023 at 01:47, Alexander Graf <ag...@csgraf.de> wrote:
On 22.08.23 01:03, Simon Glass wrote:
Hi Alex,

On Mon, 21 Aug 2023 at 16:40, Alexander Graf <ag...@csgraf.de> wrote:
On 22.08.23 00:10, Simon Glass wrote:
Hi Alex,

On Mon, 21 Aug 2023 at 14:20, Alexander Graf <ag...@csgraf.de> wrote:
On 21.08.23 21:57, Simon Glass wrote:
Hi Alex,

On Mon, 21 Aug 2023 at 13:33, Alexander Graf <ag...@csgraf.de> wrote:
On 21.08.23 21:11, Simon Glass wrote:
Hi Alper,

On Mon, 21 Aug 2023 at 07:51, Alper Nebi Yasak <alpernebiya...@gmail.com> wrote:
This is a rebase of Alexander Graf's video damage tracking series, with
some tests and other changes. The original cover letter is as follows:

This patch set speeds up graphics output on ARM by a factor of 60x.

On most ARM SBCs, we keep the frame buffer in DRAM and map it as cached,
but need it accessible by the display controller which reads directly
from a later point of consistency. Hence, we flush the frame buffer to
DRAM on every change. The full frame buffer.
It should not, see below.

Unfortunately, with the advent of 4k displays, we are seeing frame buffers
that can take a while to flush out. This was reported by Da Xue with grub,
which happily print 1000s of spaces on the screen to draw a menu. Every
printed space triggers a cache flush.
That is a bug somewhere in EFI.
Unfortunately not :). You may call it a bug in grub: It literally prints
over space characters for every character in its menu that it wants
cleared. On every text screen draw.

This wouldn't be a big issue if we only flush the reactangle that gets
modified. But without this patch set, we're flushing the full DRAM
buffer on every u-boot text console character write, which means for
every character (as that's the only API UEFI has).

As a nice side effect, we speed up the normal U-Boot text console as
well with this patch set, because even "normal" text prints that write
for example a single line of text on the screen today flush the full
frame buffer to DRAM.
No, I mean that it is a bug that U-Boot (apparently) flushes the cache
after every character. It doesn't do that for normal character output
and I don't think it makes sense to do it for EFI either.
I see. Let's trace the calls:

efi_cout_output_string()
-> fputs()
-> vidconsole_puts()
-> video_sync()
-> flush_dcache_range()

Unfortunately grub abstracts character backends down to the "print
character" level, so it calls UEFI's sopisticated "output_string"
callback with single characters at a time, which means we do a full
dcache flush for every character that we print:

https://git.savannah.gnu.org/cgit/grub.git/tree/grub-core/term/efi/console.c#n165


This patch set implements the easiest mitigation against this problem:
Damage tracking. We remember the lowest common denominator region that was
touched since the last video_sync() call and only flush that. The most
typical writer to the frame buffer is the video console, which always
writes rectangles of characters on the screen and syncs afterwards.

With this patch set applied, we reduce drawing a large grub menu (with
serial console attached for size information) on an RK3399-ROC system
at 1440p from 55 seconds to less than 1 second.

Version 2 also implements VIDEO_COPY using this mechanism, reducing its
overhead compared to before as well. So even x86 systems should be faster
with this now :).


Alternatives considered:

         1) Lazy sync - Sandbox does this. It only calls video_sync(true) ever
            so often. We are missing timers to do this generically.

         2) Double buffering - We could try to identify whether anything changed
            at all and only draw to the FB if it did. That would require
            maintaining a second buffer that we need to scan.

         3) Text buffer - Maintain a buffer of all text printed on the screen 
with
            respective location. Don't write if the old and new character are
            identical. This would limit applicability to text only and is an
            optimization on top of this patch set.

         4) Hash screen lines - Create a hash (sha256?) over every line when it
            changes. Only flush when it does. I'm not sure if this would waste
            more time, memory and cache than the current approach. It would make
            full screen updates much more expensive.
5) Fix the bug mentioned above?

Changes in v5:
- Add patch "video: test: Split copy frame buffer check into a function"
- Add patch "video: test: Support checking copy frame buffer contents"
- Add patch "video: test: Test partial updates of hardware frame buffer"
- Use xstart, ystart, xend, yend as names for damage region
- Document damage struct and fields in struct video_priv comment
- Return void from video_damage()
- Fix undeclared priv error in video_sync()
- Drop unused headers from video-uclass.c
- Use IS_ENABLED() instead of CONFIG_IS_ENABLED()
- Call video_damage() also in video_fill_part()
- Use met->baseline instead of priv->baseline
- Use fontdata->height/width instead of VIDEO_FONT_HEIGHT/WIDTH
- Update console_rotate.c video_damage() calls to pass video tests
- Remove mention about not having minimal damage for console_rotate.c
- Add patch "video: test: Test video damage tracking via vidconsole"
- Document new vdev field in struct efi_gop_obj comment
- Remove video_sync_copy() also from video_fill(), video_fill_part()
- Fix memmove() calls by removing the extra dev argument
- Call video_sync() before checking copy_fb in video tests
- Imply VIDEO_DAMAGE for video drivers instead of selecting it
- Imply VIDEO_DAMAGE also for VIDEO_TIDSS

v4: https://lore.kernel.org/all/20230103215004.22646-1-ag...@csgraf.de/

Changes in v4:
- Move damage clear to patch "dm: video: Add damage tracking API"
- Simplify first damage logic
- Remove VIDEO_DAMAGE default for ARM
- Skip damage on EfiBltVideoToBltBuffer
- Add patch "video: Always compile cache flushing code"
- Add patch "video: Enable VIDEO_DAMAGE for drivers that need it"

v3: https://lore.kernel.org/all/20221230195828.88134-1-ag...@csgraf.de/

Changes in v3:
- Adapt to always assume DM is used
- Adapt to always assume DM is used
- Make VIDEO_COPY always select VIDEO_DAMAGE

v2: https://lore.kernel.org/all/20220609225921.62462-1-ag...@csgraf.de/

Changes in v2:
- Remove ifdefs
- Fix ranges in truetype target
- Limit rotate to necessary damage
- Remove ifdefs from gop
- Fix dcache range; we were flushing too much before
- Add patch "video: Use VIDEO_DAMAGE for VIDEO_COPY"

v1: https://lore.kernel.org/all/20220606234336.5021-1-ag...@csgraf.de/

Alexander Graf (9):
         dm: video: Add damage tracking API
         dm: video: Add damage notification on display fills
         vidconsole: Add damage notifications to all vidconsole drivers
         video: Add damage notification on bmp display
         efi_loader: GOP: Add damage notification on BLT
         video: Only dcache flush damaged lines
         video: Use VIDEO_DAMAGE for VIDEO_COPY
         video: Always compile cache flushing code
         video: Enable VIDEO_DAMAGE for drivers that need it

Alper Nebi Yasak (4):
         video: test: Split copy frame buffer check into a function
         video: test: Support checking copy frame buffer contents
         video: test: Test partial updates of hardware frame buffer
         video: test: Test video damage tracking via vidconsole

        arch/arm/mach-omap2/omap3/Kconfig |   1 +
        arch/arm/mach-sunxi/Kconfig       |   1 +
        drivers/video/Kconfig             |  26 +++
        drivers/video/console_normal.c    |  27 ++--
        drivers/video/console_rotate.c    |  94 +++++++----
        drivers/video/console_truetype.c  |  37 +++--
        drivers/video/exynos/Kconfig      |   1 +
        drivers/video/imx/Kconfig         |   1 +
        drivers/video/meson/Kconfig       |   1 +
        drivers/video/rockchip/Kconfig    |   1 +
        drivers/video/stm32/Kconfig       |   1 +
        drivers/video/tegra20/Kconfig     |   1 +
        drivers/video/tidss/Kconfig       |   1 +
        drivers/video/vidconsole-uclass.c |  16 --
        drivers/video/video-uclass.c      | 190 ++++++++++++----------
        drivers/video/video_bmp.c         |   7 +-
        include/video.h                   |  59 +++----
        include/video_console.h           |  52 ------
        lib/efi_loader/efi_gop.c          |   7 +
        test/dm/video.c                   | 256 ++++++++++++++++++++++++------
        20 files changed, 483 insertions(+), 297 deletions(-)
It is good to see this tidied up into something that can be applied!

I am unsure what is going on with the EFI performance, though. It
should not flush the cache after every character, only after a new
line. Is there something wrong in here? If so, we should fix that bug
first and it should be patch 1 of this series.
Before I came up with this series, I was trying to identify the UEFI bug
in question as well, because intuition told me surely this is a bug in
UEFI :). Turns out it really isn't this time around.
I don't mean a bug in UEFI, I mean a bug in U-Boot's EFI
implementation. Where did you look for the bug?
The "real" bug is in grub. But given that it's reasonably simple to work
around in U-Boot and even with it "fixed" in grub we would still see
performance benefits from flushing only parts of the screen, I think
it's worth living with the grub deficiency.
OK thanks for digging into it. I suggest we add a param to
vidconsole_puts() to tell it whether to sync or not, then the EFI code
can indicate this and try to be a bit smarter about it.
It doesn't know when to sync either. From its point of view, any
"console output" could be the last one. There is no API in UEFI that
says "please flush console output now".
Yes, I understand. I was not suggesting we were missing an API. But
some sort of heuristic would do, e.g. only flush on a newline, flush
every 50 chars, etc.
I can't think of any heuristic that would reliably work. Relevant for
this conversation, UEFI provides 2 calls:

      * Write string to screen (efi_cout_output_string)
      * Set text cursor position to X, Y (efi_cout_set_cursor_position)

It's perfectly legal for a UEFI application to do something like

efi_cout_set_cursor_position(10, 10);
efi_cout_output_string("f");
efi_cout_output_string("o");
efi_cout_output_string("o") ;

to update contents of a virtual text box on the screen. Where in this
chain of events would we call video_sync(), but on every call to
efi_cout_output_string()?
Actually U-Boot has the same problem, but we have managed to work out something.
U-Boot as a code base has a much easier stance: It can add APIs when it
needs them in places that require them. With UEFI (as well as the U-Boot
native API), we're stuck with what's there.

I also don't understand what you mean by "we have managed to work out
something". This patch set is not a UEFI fix - it fixes generic U-Boot
behavior and speeds up non-UEFI boots as well. The improvement there is
just not as impressive as with grub :).
We are still not quite on the same page...

U-Boot does have video_sync() but it doesn't know when to call it. If
it does not call it, then any amount of single-threaded code can run
after that, which may update the framebuffer. In other words, U-Boot
is in exactly the same boat as UEFI. It has to decide whether to call
video_sync() based on some sort of heuristic.

That is the only point I am trying to make here. Does that make sense?

Oh, I thought you mentioned above that U-Boot is in a better spot or
"has it solved already". I agree - it's in the same boat and the only
safe thing it can really do today that is fully cross-platform
compatible is to call video_sync() after every character.

I don't understand what you mean by "any amount of single-threaded code
can run after that, which may update the framebuffer". Any framebuffer
modification is U-Boot internal code which then again can apply
video_sync() to tell the system "I want what I wrote to screen actually
be on screen now". I don't think that's necessarily bad design. A bit
clunky, but we're in a pre-boot environment after all.

Since we're aligned now: What exactly did you refer to with "but we have
managed to work out something"?
So now we are on the same page about that point. The next step is my
heuristic point:

vidconsole_putc_xy() - does not call video_sync()
vidconsole_newline() - does

I am simply suggesting that UEFI should do the same thing.


I think the better analogy is with

vidconsole_puts() - does

and that's exactly the function that the UEFI code calls. The UEFI interface is "write this long string to screen". All the UEFI code does is call vidconsole_puts() to do that which then (rightfully) calls video_sync().

The reason we flush after every character with grub is grub: Grub abuses the "write long string to screen" function and instead only writes a single character on each call, which then means we flush on every character write.




I do think it is still to flush the cache on every char. I suspect you
will find that even a simple heuristic like I mentioned would be good
enough.

Also I notice that EFI calls notify? all the time, so U-Boot probably
does have the ability to sync the video every 10ms if we wanted to.
I fail to see how invalidating the frame buffer for the screen every
10ms is any better than doing flush+invalidate operations only on screen
areas that changed? It's more fragile, more difficult to understand and
also significantly more expensive given that most of the time very
little on the screen actually changes.
I am not suggesting it is better, at all. I am just trying to explain
that the U-Boot EFI implementation should not be calling video_sync()
after every character, before or after this series.

Ah, it doesn't :). It just calls the normal U-Boot "write character on
screen" function. What that does is up to U-Boot internals - and those
basically today dictate that something needs to call video_sync() to
make FB modifications actually pop up on screen.
Hmmm, so what function is it calling, then?  I think we are getting
closer to the 'fix' I am trying to tease out.


It literally calls vidconsole_puts():

https://github.com/u-boot/u-boot/blob/master/lib/efi_loader/efi_console.c#L185


Alex


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