In sandbox we must map memory before accessing it. Do so for the NAND load method.
Signed-off-by: Sean Anderson <sean...@gmail.com> --- common/spl/spl_nand.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/common/spl/spl_nand.c b/common/spl/spl_nand.c index 509e6047999..ff47767fe72 100644 --- a/common/spl/spl_nand.c +++ b/common/spl/spl_nand.c @@ -11,6 +11,7 @@ #include <log.h> #include <spl.h> #include <asm/io.h> +#include <mapmem.h> #include <nand.h> #include <linux/libfdt_env.h> #include <fdt.h> @@ -32,7 +33,8 @@ static int spl_nand_load_image(struct spl_image_info *spl_image, nand_spl_load_image(spl_nand_get_uboot_raw_page(), CFG_SYS_NAND_U_BOOT_SIZE, - (void *)CFG_SYS_NAND_U_BOOT_DST); + map_sysmem(CFG_SYS_NAND_U_BOOT_DST, + CFG_SYS_NAND_U_BOOT_SIZE)); spl_set_header_raw_uboot(spl_image); nand_deselect(); @@ -122,7 +124,8 @@ static int spl_nand_load_element(struct spl_image_info *spl_image, if (err) return err; return nand_spl_load_image(offset, spl_image->size, - (void *)(ulong)spl_image->load_addr); + map_sysmem(spl_image->load_addr, + spl_image->size)); } } -- 2.37.1