Dear Stephen Warren,

In message <4eb87375.1040...@nvidia.com> you wrote:
>
> The only place that has full knowledge of the board's memory layout is
> the U-Boot environment for that board, and hence I assert that the
> U-Boot environment should define where to load the kernel (and initrd
> and FDT), and if U-Boot must copy them, where to copy them to. In
> particular, the creator of the uImage can't possibly pick these values
> and expect them to work everywhere.

But as you said yourself, the (raw) kernel is not relocatable.  It
gets loaded and started at pre-defined (at image build time)
addresses.  Only the kernel wrapper adds the complexity you are
complaining about.  Drop it, then.

Best regards,

Wolfgang Denk

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