What Emrah Ünal is getting at, is that while most engines support the SVG format, they can't yet make full use of them. It's like buying a high-definition DVD player (or blu-ray, whatever) and watching it on a regular TV - you have the potential, but you can't use it.
Specifically how it works, is the engine takes your SVG, renders it once at a 1:1 scale, and then uses the render to save processing power. I support SVG graphics because down the road engines will probably improve in this area with the advent of high-definition monitors. It's all still very new, so it will take some time for resolution-independence to be built into an engine - and take even longer for it to run efficiently... On Dec 23, 2007 12:09 PM, AA Boy <[EMAIL PROTECTED]> wrote: > There is a GTK engine specially made for SVGs. I was just thinking this > could be used because we could make themes for several screen sizes. > > > On 12/23/07, Emrah Ünal <[EMAIL PROTECTED]> wrote: > > > > What do you mean with SVG engine? Pixmap gtk engine can already handle > > svg images. In fact svg images do not have a visible advantage vs png > > images with current stretching model. > > > > On Sun, 2007-12-23 at 10:55 -0800, AA Boy wrote: > > > I think we should use the SVG engine in future releases. It does need > > > some work, but that could be done for 8.10+. Anyway, what does > > > everyone else think? > > > > > > Smartboy > > -- > > Emrah Ünal < [EMAIL PROTECTED]> > > > > > > -- > > ubuntu-art mailing list > > ubuntu-art@lists.ubuntu.com > > https://lists.ubuntu.com/mailman/listinfo/ubuntu-art > > > > > -- > ubuntu-art mailing list > ubuntu-art@lists.ubuntu.com > https://lists.ubuntu.com/mailman/listinfo/ubuntu-art > > -- -Ken Vermette
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