I managed to get as far as the attached diff for a Natty SRU. It includes a rather gross hack to work around the lack of Text.Show.ByteString, but it still doesn't compile. It blows up fairly quickly with the following:
[11 of 22] Compiling ClientIO ( /«PKGBUILDDIR»/gameServer/ClientIO.hs, /«PKGBUILDDIR»/obj-x86_64-linux- gnu/gameServer/ClientIO.o ) /«PKGBUILDDIR»/gameServer/ClientIO.hs:25:17: Not in scope: `state' make[3]: *** [bin/hedgewars-server] Error 1 I never really grasped Monadic Haskell, so I'm at the mercy of others to figure out what's happening there. ** Patch added: "hedgewars_0.9.17-1~natty0.1.debdiff" https://bugs.launchpad.net/ubuntu/+source/hedgewars/+bug/852603/+attachment/2604930/+files/hedgewars_0.9.17-1%7Enatty0.1.debdiff -- You received this bug notification because you are a member of Ubuntu Backporters, which is the registrant for Oneiric Backports. https://bugs.launchpad.net/bugs/852603 Title: hedgewars << 0.9.17 can not engage in network play with current release To manage notifications about this bug go to: https://bugs.launchpad.net/oneiric-backports/+bug/852603/+subscriptions -- ubuntu-backports mailing list ubuntu-backports@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-backports